xxxSLZ

Vietnam
On FACEIT since 2019 267 matches tracked 66 matches in 30 days
ELO ▲ 53
2,698
30-day peak: 2,753
Rank SEA ▼ 13 places
#522
Vietnam #36 in Vietnam
30 days · prev. #509 · best #432
Last updated:

How does xxxSLZ play?

Rating 1.26 (from 218 matches) K/R 0.93 ADR 95.0 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 218 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 29% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 61%+9 pp · Ø 52% better than 97%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 38%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.05).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 15%+3 pp · Ø 12% better than 73%
K/D 1.25+0.20 · Ø 1.05 better than 93%
Pistol kills per match 2.8 from the last 239
Knife kills 5 in 239 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.7% of rounds and so well above the average (4.2%).

2K rounds 16.5%+2.9 pp · Ø 13.6% better than 96%
3K rounds 6.7%+2.5 pp · Ø 4.2% better than 98%
MVPs per match 3.2+0.8 · Ø 2.4 better than 97%
4Ks and aces 62x 4K, 10 aces in 174 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 3%
Enemies flashed per round 0.05−0.25 · Ø 0.30 better than 1%
Deaths per round 74%+3 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.10, Headshots +17 pp, ELO +234
= Stayed the same
K/R at 0.93, ADR at 95.5, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.92
JunJulAugSepOctNov

Best month: June 2026 with 0.97. Last 3 months: 0.93 (at the start 0.92). Well above the average (0.75).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −32 ELO
74 matches · 51% win rate
In match 1 of the day +95 ELO
67 matches · 49% win rate

xxxSLZ loses the most ELO on Mirage: −32 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 55 · Mirage

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
51% better than 45%
0.90 better than 95%
93.3 better than 91%
1.22 better than 91%
61% of 330 duels better than 92%
39% of 41 situations better than 53%
Ancient54
50% better than 38%
0.95 better than 98%
95.8 better than 94%
1.31 better than 97%
58% of 206 duels better than 82%
41% of 41 situations better than 56%
Anubis48
63% better than 80%
0.94 better than 98%
98.1 better than 97%
1.30 better than 97%
61% of 204 duels better than 89%
42% of 38 situations better than 56%
Dust 233
52% better than 47%
0.87 better than 91%
93.4 better than 92%
1.15 better than 79%
58% of 156 duels better than 82%
11% of 9 situations better than 2%
Cache9
67% -
0.90 -
88.8 -
1.28-
60% of 45 duels -
33% of 3 situations -
Vertigo8
63% -
0.87 -
88.7 -
1.14-
58% of 43 duels -
25% of 8 situations -
Nuke7
43% -
0.88 -
87.7 -
1.33-
51% of 35 duels -
67% of 3 situations -
Inferno6
67% -
1.11 -
103.2 -
1.60-
73% of 26 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xxxSLZ plays

Across 267 matches xxxSLZ averages K/R 0.93 and ADR 95.0; the rating across the 218 rated matches is 1.26. Biggest strength: 3K rounds at 6.7%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 20.6 kills per match with 47% headshots. The strongest map is Anubis with a 63% win rate in 48 matches. In 136 of 218 matches the rating was 1.10 or higher (62%), in 41 it was below 0.90. In 174 matches with detailed stats: 62 4Ks and 10 aces. Best month by rating: September 2026 at 1.34. xxxSLZ loses the most ELO on Mirage (−32 ELO, win rate 51%). Things go best on Anubis (+106 ELO, win rate 63%). Match no. 4 of the day goes best: 68% win rate, +97 ELO. Improved over the last three months: Rating +0.10, Headshots +17 pp, ELO +234. Unchanged in recent months: K/R at 0.93, ADR at 95.5, Win rate at 54%. Last 30 days: 66 matches, win rate 52%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.