xxilence

Austria
On FACEIT since 2016 434 matches tracked 100 matches in 30 days
Last updated:

How does xxilence play?

Rating 1.00 K/R 0.71 ADR 79.0 from 434 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 434 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (366 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 11%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 53%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 29%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 34x 4K, 4 aces in 366 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 79.0, Win rate at 49%
▼ Got worse
ELO −112

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: November 2026 with 0.74. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 434 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −120 ELO
58 matches · 43% win rate
On Anubis −60 ELO
107 matches · 50% win rate
Between 12:00 and 18:00 −60 ELO, win rate 43%
On Saturdays −88 ELO, win rate 43%

xxilence loses the most ELO in match 4 of the day: −120 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Mirage
  2. Longest win streak: 7 wins in a row · Anubis
  3. Recorded match no. 250 · Nuke
  4. Most kills in a match: 46 · Anubis

Maps in detail

from the last 434 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage165
53% better than 54%
0.69 better than 23%
76.2 better than 23%
0.98 better than 28%
55% of 591 duels better than 71%
29% of 109 situations better than 23%
Anubis107
50% better than 42%
0.76 better than 55%
82.4 better than 53%
1.07 better than 59%
57% of 449 duels better than 78%
41% of 64 situations better than 59%
Ancient76
47% better than 33%
0.70 better than 25%
79.9 better than 39%
0.97 better than 25%
51% of 317 duels better than 44%
18% of 49 situations better than 7%
Nuke57
47% better than 29%
0.71 better than 31%
78.1 better than 36%
0.98 better than 29%
53% of 291 duels better than 53%
33% of 33 situations better than 41%
Cache13
54% -
0.70 -
81.2 -
0.98-
49% of 72 duels -
27% of 11 situations -
Dust 213
23% -
0.76 -
81.2 -
1.05-
46% of 69 duels -
36% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xxilence plays

Across 434 matches xxilence averages K/R 0.71, ADR 79.0 and a rating of 1.00. Biggest strength: Deaths per round at just 69% (lower is better), better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 48% headshots. The strongest map is Cache with a 54% win rate in 13 matches. In 164 of 434 matches the rating was 1.10 or higher (38%), in 168 it was below 0.90. In 366 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: August 2026 at 1.02. xxilence loses the most ELO in match 4 of the day (−120 ELO, win rate 43%). Improved over the last three months: Headshots +2 pp. Got weaker: ELO −112. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 79.0, Win rate at 49%. Last 30 days: 100 matches, win rate 46%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.