xxansar

Mongolia
On FACEIT since 2024 177 matches tracked 75 matches in 30 days
ELO ▼ 63
2,559
30-day peak: 2,624
Rank SEA ▲ 1,241 places
#971
Mongolia #243 in Mongolia
30 days · prev. #2,212 · best #792
Last updated:

How does xxansar play?

Rating 1.06 (from 128 matches) K/R 0.79 ADR 84.0 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 128 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 55%+3 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 23%
AWP share of kills 32%+20 pp · Ø 12% better than 96%
K/D 1.07+0.03 · Ø 1.04 better than 55%
Pistol kills per match 3.1
Knife kills 3 in 177 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.5%).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 70%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 63%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 22x 4K, 4 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp, ELO +417
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.21, ADR −6.4, Headshots −4 pp

Sep to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOctNov

Best month: May 2026 with 0.82. Last 3 months: 0.77 (at the start 0.82). Slightly above the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −52 ELO
35 matches · 40% win rate
In match 3 of the day ±0 ELO
30 matches · 37% win rate
On Mondays −26 ELO, win rate 36%

xxansar loses the most ELO on Ancient: −52 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 2.40 · Cache
  4. Most kills in a match: 39 · Nuke

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
52% better than 47%
0.77 better than 61%
83.5 better than 61%
1.05 better than 53%
57% of 250 duels better than 80%
40% of 30 situations better than 55%
Ancient35
40% better than 12%
0.74 better than 42%
78.8 better than 30%
0.99 better than 29%
52% of 126 duels right on the average
33% of 12 situations better than 36%
Dust 235
51% better than 45%
0.80 better than 73%
85.0 better than 68%
1.08 better than 60%
54% of 164 duels better than 63%
47% of 17 situations better than 73%
Anubis23
39% better than 11%
0.80 better than 75%
85.7 better than 73%
1.08 better than 61%
51% of 109 duels better than 44%
20% of 10 situations better than 10%
Inferno8
75% -
0.88 -
90.7 -
1.21-
54% of 24 duels -
100% of 3 situations -
Cache7
57% -
0.95 -
96.6 -
1.68-
83% of 12 duels -
0% of 3 situations -
Nuke4
25% -
0.75 -
84.1 -
0.85-
59% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xxansar plays

Across 177 matches xxansar averages K/R 0.79 and ADR 84.0; the rating across the 128 rated matches is 1.06. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 46% headshots. The strongest map is Mirage with a 52% win rate in 65 matches. In 56 of 128 matches the rating was 1.10 or higher (44%), in 42 it was below 0.90. In 125 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: August 2026 at 1.17. xxansar loses the most ELO on Ancient (−52 ELO, win rate 40%). Things go best on Dust 2 (+28 ELO, win rate 51%). Match no. 4 of the day goes best: 57% win rate, −24 ELO. Improved over the last three months: Win rate +4 pp, ELO +417. Got weaker: K/R −0.05, Rating −0.21, ADR −6.4, Headshots −4 pp. Last 30 days: 75 matches, win rate 52%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.