xx910xx

Wallis & Futuna
On FACEIT since 2024 150 matches tracked 100 matches in 30 days
ELO ▲ 719
2,769
30-day peak: 2,770
Rank NA ▲ 79 places
#647
Wallis & Futuna #4 in Wallis & Futuna
30 days · prev. #726 · best #637
Last updated:
Next update possible in 1h 39m

How does xx910xx play?

Rating 1.14 (from 100 matches) K/R 0.81 ADR 89.5 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 100 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 15% normal 0.90 to 1.09 30% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
EntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,750-2,999 ELO

Compared with 12,146 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 87%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 40%
AWP share of kills 18%+6 pp · Ø 12% better than 79%
K/D 1.11+0.06 · Ø 1.05 better than 64%
Pistol kills per match 3.2
Knife kills 6 in 150 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.5%).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 83%
3K rounds 5.1%+0.8 pp · Ø 4.3% better than 79%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 21x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (4.0).

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 4.9+0.9 · Ø 4.0 better than 77%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 58%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Headshots +2 pp, Win rate +18 pp, ELO +592
= Stayed the same
ADR at 90.7
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Mar 2026.

Kills per round (K/R)

0.77
MarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.86. Last 3 months: 0.82 (at the start 0.78). Clearly above the average (0.75).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −36 ELO, win rate 52%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 46 · Dust 2
  4. Highest rating in a match: 2.27 · Inferno

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient36
61% better than 74%
0.86 better than 89%
93.9 better than 92%
1.17 better than 84%
50% of 140 duels better than 37%
60% of 15 situations better than 92%
Anubis36
61% better than 73%
0.75 right on the average
83.4 better than 60%
1.09 better than 61%
57% of 118 duels better than 75%
54% of 13 situations better than 83%
Dust 236
56% better than 59%
0.79 better than 67%
89.8 better than 83%
1.16 better than 79%
63% of 112 duels better than 94%
38% of 16 situations right on the average
Mirage19
58% better than 70%
0.75 better than 47%
85.1 better than 66%
1.04-
38% of 76 duels better than 2%
40% of 5 situations better than 55%
Inferno11
73% -
0.88 -
95.5 -
1.24-
57% of 42 duels -
33% of 3 situations -
Cache7
57% -
0.84 -
92.8 -
1.16-
53% of 32 duels -
50% of 2 situations -
Nuke3
67% -
0.85 -
94.4 -
1.25-
43% of 14 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xx910xx plays

Across 150 matches xx910xx averages K/R 0.81 and ADR 89.5; the rating across the 100 rated matches is 1.14. Biggest strength: Clutch 1v1 won at 47%, better than 87% of level 10 · 2,750-2,999 ELO players. Averages 17.5 kills per match with 50% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 47 of 100 matches the rating was 1.10 or higher (47%), in 23 it was below 0.90. In 100 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: October 2026 at 1.20. Things go best on Dust 2 (+92 ELO, win rate 56%). Improved over the last three months: K/R +0.04, Headshots +2 pp, Win rate +18 pp, ELO +592. Unchanged in recent months: ADR at 90.7. Last 30 days: 100 matches, win rate 66%, net ELO +67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.