xx5

Ukraine
On FACEIT since 2017 105 matches tracked 21 matches in 30 days
ELO ▲ 261
2,090
30-day peak: 2,090
Rank EU
#197,629
Ukraine #7,705 in Ukraine
Last updated:

How does xx5 play?

Rating 1.03 K/R 0.72 ADR 81.8 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 105 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 20%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 1.02−0.01 · Ø 1.03 better than 48%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 42%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.1−0.2 · Ø 2.3 better than 28%
4Ks and aces 14x 4K, 2 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 35%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 18%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.11, ADR +4.1, Win rate +6 pp, ELO +261
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOctNov

Best month: October 2026 with 0.84. Last 3 months: 0.74 (at the start 0.69). Right on the average (0.74).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +29 ELO
29 matches · 52% win rate
Between 12:00 and 18:00 −22 ELO, win rate 52%

xx5 loses the most ELO in match 1 of the day: +29 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Recorded match no. 100 · Cache
  3. Longest win streak: 6 wins in a row · Mirage
  4. Highest rating in a match: 2.12 · Ancient
  5. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
67% better than 93%
0.73 better than 48%
81.5 better than 56%
1.05 better than 57%
52% of 176 duels better than 58%
33% of 18 situations better than 39%
Mirage32
59% better than 79%
0.72 better than 40%
80.0 better than 47%
1.03 right on the average
49% of 172 duels better than 38%
36% of 14 situations better than 44%
Anubis17
53% better than 57%
0.72 better than 41%
84.0 better than 68%
1.04 better than 55%
54% of 85 duels better than 66%
75% of 8 situations better than 99%
Ancient12
50% -
0.70 -
83.9 -
1.00-
46% of 57 duels -
0% of 6 situations -
Inferno6
33% -
0.70 -
79.2 -
0.93-
51% of 43 duels -
50% of 2 situations -
Nuke4
50% -
0.72 -
82.2 -
0.96-
62% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How xx5 plays

Across 105 matches xx5 averages K/R 0.72, ADR 81.8 and a rating of 1.03. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 49% headshots. The strongest map is Dust 2 with a 67% win rate in 33 matches. In 41 of 105 matches the rating was 1.10 or higher (39%), in 42 it was below 0.90. In 66 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: October 2026 at 1.23. xx5 loses the most ELO in match 1 of the day (+29 ELO, win rate 52%). Things go best on Dust 2 (+58 ELO, win rate 67%). Improved over the last three months: K/R +0.05, Rating +0.11, ADR +4.1, Win rate +6 pp, ELO +261. Got weaker: Headshots −2 pp. Last 30 days: 21 matches, win rate 76%, net ELO +125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.