xworm_

South Korea
On FACEIT since 2025 108 matches tracked 45 matches in 30 days
ELO ▲ 70
2,011
30-day peak: 2,011
Rank EU
#235,918
South Korea #3,064 in South Korea
Last updated:

How does xworm_ play?

Rating 1.08 K/R 0.77 ADR 82.2 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 108 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.12+0.09 · Ø 1.03 better than 80%
Pistol kills per match 2.6
Knife kills 2 in 108 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 72%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 13x 4K, 1 ace in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 10%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp, ELO +557
= Stayed the same
K/R at 0.77, ADR at 81.9, Win rate at 51%
▼ Got worse
Rating −0.06

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.74).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −5 ELO, win rate 44%
On Tuesdays +26 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Highest rating in a match: 2.21 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
47% better than 34%
0.76 better than 61%
81.7 better than 56%
1.07 better than 66%
52% of 141 duels better than 56%
36% of 28 situations better than 45%
Dust 225
48% better than 37%
0.75 better than 57%
81.1 better than 54%
1.08 better than 67%
66% of 67 duels better than 98%
33% of 21 situations better than 37%
Ancient21
57% better than 66%
0.79 better than 73%
85.3 better than 71%
1.14 better than 85%
51% of 68 duels right on the average
22% of 9 situations better than 17%
Anubis19
58% better than 72%
0.76 better than 62%
81.9 better than 59%
1.06 better than 62%
54% of 76 duels better than 65%
33% of 15 situations better than 38%
Inferno3
0% -
0.68 -
67.6 -
0.91-
63% of 8 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xworm_ plays

Across 108 matches xworm_ averages K/R 0.77, ADR 82.2 and a rating of 1.08. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 54% headshots. The strongest map is Anubis with a 58% win rate in 19 matches. In 53 of 108 matches the rating was 1.10 or higher (49%), in 33 it was below 0.90. In 87 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: August 2026 at 1.14. Things go best on Dust 2 (+21 ELO, win rate 48%). Match no. 2 of the day goes best: 59% win rate, +21 ELO. Improved over the last three months: Headshots +7 pp, ELO +557. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.77, ADR at 81.9, Win rate at 51%. Last 30 days: 45 matches, win rate 58%, net ELO +80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.