xvyv_

Poland
On FACEIT since 2025 259 matches tracked 25 matches in 30 days
ELO ▲ 123
2,005
30-day peak: 2,005
Rank EU
#256,127
Poland #14,899 in Poland
Last updated:

How does xvyv_ play?

Rating 1.11 K/R 0.81 ADR 89.2 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 259 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (223 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 78%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.11+0.08 · Ø 1.03 better than 76%
Pistol kills per match 2.7
Knife kills 2 in 259 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 85%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 82%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 51x 4K, 5 aces in 223 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 60%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 42%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +8 pp, ELO +323
= Stayed the same
K/R at 0.81, Rating at 1.13, ADR at 89.0, Headshots at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: October 2026 with 0.91. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −52 ELO
33 matches · 61% win rate
On Anubis −43 ELO
46 matches · 37% win rate
On Wednesdays ±0 ELO, win rate 41%

xvyv_ loses the most ELO on Ancient: −52 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.10 · Mirage
  4. Longest win streak: 6 wins in a row · Dust 2
  5. Most kills in a match: 54 · Nuke

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
45% better than 25%
0.81 better than 79%
90.5 better than 88%
1.10 better than 74%
55% of 444 duels better than 72%
47% of 45 situations better than 75%
Dust 251
53% better than 57%
0.77 better than 64%
87.2 better than 79%
1.06 better than 59%
52% of 287 duels better than 56%
45% of 33 situations better than 72%
Anubis46
37% better than 9%
0.82 better than 85%
87.2 better than 81%
1.12 better than 76%
55% of 231 duels better than 69%
26% of 31 situations better than 23%
Ancient33
61% better than 82%
0.80 better than 78%
89.5 better than 86%
1.10 better than 75%
55% of 196 duels better than 73%
50% of 20 situations better than 79%
Inferno22
55% better than 47%
0.78 better than 68%
88.2 better than 78%
1.13 better than 75%
53% of 111 duels right on the average
45% of 22 situations better than 67%
Nuke12
67% -
0.82 -
90.1 -
1.17-
49% of 81 duels -
18% of 11 situations -
Cache10
60% -
0.80 -
87.7 -
1.08-
52% of 61 duels -
43% of 7 situations -
Vertigo8
75% -
1.03 -
106.2 -
1.47-
51% of 55 duels -
78% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xvyv_ plays

Across 259 matches xvyv_ averages K/R 0.81, ADR 89.2 and a rating of 1.11. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 54% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 134 of 259 matches the rating was 1.10 or higher (52%), in 76 it was below 0.90. In 223 matches with detailed stats: 51 4Ks and 5 aces. Best month by rating: November 2026 at 1.27. xvyv_ loses the most ELO on Ancient (−52 ELO, win rate 61%). Things go best on Mirage (+34 ELO, win rate 45%). Match no. 1 of the day goes best: 57% win rate, +6 ELO. Improved over the last three months: Win rate +8 pp, ELO +323. Unchanged in recent months: K/R at 0.81, Rating at 1.13, ADR at 89.0, Headshots at 54%. Last 30 days: 25 matches, win rate 72%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.