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xst

Switzerland
On FACEIT since 2024 362 matches tracked 148 matches in 30 days
ELO ▼ 34
2,156
30-day peak: 2,472
Rank EU
#165,833
Switzerland #1,351 in Switzerland
Last updated:

How does xst play?

Rating 1.09 (from 316 matches) K/R 0.80 ADR 84.5 from 362 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 316 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (274 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 26%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.08+0.05 · Ø 1.03 better than 67%
Pistol kills per match 3.5
Knife kills 18 in 362 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 76%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 81%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 68x 4K, 11 aces in 274 matches

Utility and deaths

Weakness
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 67%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, ELO +187
= Stayed the same
K/R at 0.80, ADR at 84.4, Headshots at 50%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: May 2026 with 0.95. Last 3 months: 0.80 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 362 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −132 ELO
69 matches · 38% win rate
On Anubis −98 ELO
60 matches · 55% win rate
On Saturdays −108 ELO, win rate 46%

xst loses the most ELO in match 2 of the day: −132 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Reached level 10 · Mirage
  3. Longest win streak: 12 wins in a row · Dust 2
  4. Highest rating in a match: 3.13 · Mirage
  5. Most kills in a match: 48 · Mirage

Maps in detail

from the last 362 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
56% better than 67%
0.85 better than 88%
89.4 better than 84%
1.17 better than 86%
57% of 548 duels better than 80%
33% of 49 situations better than 34%
Dust 291
47% better than 35%
0.78 better than 70%
83.1 better than 62%
1.08 better than 66%
53% of 421 duels better than 63%
38% of 37 situations right on the average
Anubis60
55% better than 57%
0.84 better than 89%
86.7 better than 78%
1.08 better than 64%
57% of 263 duels better than 79%
42% of 33 situations better than 59%
Ancient54
59% better than 73%
0.78 better than 69%
81.2 right on the average
1.07 better than 65%
58% of 230 duels better than 86%
19% of 26 situations better than 10%
Cache21
38% better than 10%
0.74 right on the average
80.8 better than 50%
1.02 better than 45%
39% of 89 duels better than 6%
50% of 14 situations better than 76%
Inferno15
40% better than 12%
0.64 better than 8%
69.5 better than 6%
0.87 better than 4%
41% of 82 duels better than 4%
25% of 4 situations better than 19%
Nuke13
38% -
0.70 -
78.0 -
0.88-
52% of 81 duels -
0% of 6 situations -
Overpass3
67% -
1.02 -
99.4 -
2.28-
33% of 3 duels -
33% of 3 situations -
Vertigo3
67% -
0.97 -
93.1 -
1.43-
65% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How xst plays

Across 362 matches xst averages K/R 0.80 and ADR 84.5; the rating across the 316 rated matches is 1.09. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 50% headshots. The strongest map is Ancient with a 59% win rate in 54 matches. In 136 of 316 matches the rating was 1.10 or higher (43%), in 121 it was below 0.90. In 274 matches with detailed stats: 68 4Ks and 11 aces. Best month by rating: October 2026 at 1.23. xst loses the most ELO in match 2 of the day (−132 ELO, win rate 38%). Things go best in match 4 of the day (+59 ELO, win rate 64%). Match no. 4 of the day goes best: 64% win rate, +59 ELO. Improved over the last three months: Rating +0.06, ELO +187. Unchanged in recent months: K/R at 0.80, ADR at 84.4, Headshots at 50%, Win rate at 51%. Last 30 days: 148 matches, win rate 53%, net ELO −141.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.