xsentrix

USA
On FACEIT since 2017 469 matches tracked 32 matches in 30 days
ELO ▲ 70
3,057
30-day peak: 3,057
Rank NA ▲ 10 places
#225
USA #125 in USA
30 days · prev. #235 · best #205
Last updated:

How does xsentrix play?

Rating 1.04 (from 365 matches) K/R 0.73 ADR 80.5 from 469 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 365 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (306 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 48%−4 pp · Ø 52% better than 16%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 60%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.99−0.06 · Ø 1.05 better than 20%
Pistol kills per match 2.7 from the last 365

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.5%).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 31%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 53%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 65x 4K, 8 aces in 306 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 3.80.0 · Ø 3.8 right on the average
Enemies flashed per round 0.48+0.16 · Ø 0.32 better than 88%
Deaths per round 74%+3 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +11 pp, ELO +446
= Stayed the same
K/R at 0.73, ADR at 80.5, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOctNov

Best month: August 2026 with 0.77. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 365 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −143 ELO
22 matches · 36% win rate
On Ancient −113 ELO
44 matches · 39% win rate
On Wednesdays −287 ELO, win rate 39%

xsentrix loses the most ELO on Inferno: −143 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Highest rating in a match: 2.53 · Nuke
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 365 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
55% right on the average
0.78 better than 60%
84.6 better than 62%
1.10 better than 62%
50% of 576 duels better than 34%
43% of 60 situations better than 64%
Dust 286
55% right on the average
0.73 better than 37%
80.8 better than 45%
1.03 better than 36%
45% of 383 duels better than 14%
34% of 50 situations better than 38%
Anubis49
51% better than 36%
0.70 better than 25%
77.4 better than 27%
0.95 better than 16%
42% of 238 duels better than 6%
62% of 26 situations better than 93%
Ancient44
39% better than 7%
0.74 better than 41%
79.6 better than 36%
0.99 better than 26%
46% of 202 duels better than 16%
42% of 19 situations better than 59%
Nuke25
64% better than 70%
0.78 better than 55%
83.4 better than 55%
1.11 better than 60%
53% of 122 duels right on the average
37% of 19 situations better than 44%
Cache24
50% better than 21%
0.73 better than 25%
78.8 better than 24%
1.03 better than 26%
49% of 123 duels better than 21%
35% of 17 situations better than 38%
Inferno22
36% better than 2%
0.69 better than 14%
79.3 better than 23%
0.95 better than 9%
38% of 104 duels better than 1%
33% of 9 situations better than 30%
Vertigo4
75% -
0.80 -
95.7 -
1.05-
67% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xsentrix plays

Across 469 matches xsentrix averages K/R 0.73 and ADR 80.5; the rating across the 365 rated matches is 1.04. Biggest strength: Utility hit rate at 37%, better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 53% headshots. The strongest map is Nuke with a 64% win rate in 25 matches. In 161 of 365 matches the rating was 1.10 or higher (44%), in 133 it was below 0.90. In 306 matches with detailed stats: 65 4Ks and 8 aces. Best month by rating: August 2026 at 1.06. xsentrix loses the most ELO on Inferno (−143 ELO, win rate 36%). Things go best on Mirage (+214 ELO, win rate 55%). Improved over the last three months: Headshots +11 pp, ELO +446. Unchanged in recent months: K/R at 0.73, ADR at 80.5, Win rate at 51%. Last 30 days: 32 matches, win rate 53%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.