xrt

Singapore
97 matches tracked 14 matches in 30 days
ELO ▲ 30
2,658
30-day peak: 2,659
Rank SEA ▼ 9 places
#586
Singapore #13 in Singapore
30 days · prev. #577 · best #564
Last updated:

How does xrt play?

Rating 1.28 (from 47 matches) K/R 0.82 ADR 84.6 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 47 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 49% good 1.10 to 1.29 19% normal 0.90 to 1.09 15% weak 0.75 to 0.89 6% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

65% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 90%
Opening duels won 65%+14 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 94%

Weapons and aim

Strength
Where do the kills come from?

1.34 K/D and so well above the average (1.04).

Headshot rate 62%+11 pp · Ø 51% better than 97%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.34+0.30 · Ø 1.04 better than 98%
Pistol kills per match 3.7 from the last 96
Knife kills 2 in 96 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.0% of rounds and so well above the average (4.0%).

2K rounds 19.3%+5.8 pp · Ø 13.5% better than 99%
3K rounds 7.0%+3.0 pp · Ø 4.0% better than 99%
MVPs per match 2.9+0.6 · Ø 2.3 better than 90%
4Ks and aces 9x 4K, 0 aces in 35 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.70 enemies flashed per round and so well above the average (0.32).

Utility hit rate 42%+7 pp · Ø 35% better than 92%
Utility damage per round 5.8+1.7 · Ø 4.1 better than 89%
Enemies flashed per round 0.70+0.38 · Ø 0.32 better than 99%
Deaths per round 61%−10 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.23, ADR +24.8
= Stayed the same
Headshots at 62%
▼ Got worse
Win rate −10 pp, ELO −85

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.98
MarAprMayJunJulAugSepOct

Best month: March 2026 with 1.05. Last 3 months: 0.95 (at the start 0.72). Well above the average (0.74).

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −35 ELO
32 matches · 38% win rate
On Mirage −15 ELO
33 matches · 48% win rate
On Tuesdays +3 ELO, win rate 40%

xrt loses the most ELO in match 1 of the day: −35 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Highest rating in a match: 1.99 · Dust 2
  3. Longest win streak: 4 wins in a row · Cache

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
48% better than 33%
0.94 better than 97%
99.0 better than 97%
1.24 better than 93%
59% of 80 duels better than 86%
25% of 12 situations better than 16%
Dust 228
46% better than 28%
0.95 better than 98%
100.3 better than 98%
1.33-
68% of 40 duels better than 99%
29% of 14 situations better than 24%
Anubis13
69% -
1.00 -
97.2 -
1.43-
80% of 25 duels -
25% of 4 situations -
Ancient8
38% -
0.94 -
93.8 -
1.27-
71% of 24 duels -
75% of 4 situations -
Cache5
60% -
0.96 -
98.7 -
1.33-
75% of 4 duels -
0% of 2 situations -
Nuke4
50% -
0.75 -
74.8 -
1.13-
55% of 11 duels -
100% of 2 situations -
Inferno3
100% -
0.92 -
102.4 -
1.11-
55% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xrt plays

Across 97 matches xrt averages K/R 0.82 and ADR 84.6; the rating across the 47 rated matches is 1.28. Biggest strength: Opening duels won at 65%, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 20.3 kills per match with 62% headshots. The strongest map is Anubis with a 69% win rate in 13 matches. In 34 of 47 matches the rating was 1.10 or higher (72%), in 6 it was below 0.90. In 35 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: September 2026 at 1.36. xrt loses the most ELO in match 1 of the day (−35 ELO, win rate 38%). Things go best in match 2 of the day (+56 ELO, win rate 74%). Match no. 2 of the day goes best: 74% win rate, +56 ELO. Improved over the last three months: K/R +0.23, ADR +24.8. Got weaker: Win rate −10 pp, ELO −85. Unchanged in recent months: Headshots at 62%. Last 30 days: 14 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.