xotix

Belgium
On FACEIT since 2025 118 matches tracked 10 matches in 30 days
Last updated:

How does xotix play?

Rating 1.03 K/R 0.72 ADR 80.8 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 118 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 19%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 28%−12 pp · Ø 40% better than 7%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.03−0.01 · Ø 1.04 better than 46%
Pistol kills per match 2.7
Knife kills 1 in 118 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 29%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 11x 4K, 1 ace in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.7+1.5 · Ø 4.2 better than 84%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 89%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 80.0, Headshots at 54%
▼ Got worse
K/R −0.08, Rating −0.12, Win rate −26 pp, ELO −146

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.69 (at the start 0.77). Clearly below the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
31 matches · 58% win rate
From match 5 of the day ±0 ELO
27 matches · 44% win rate
On Thursdays +26 ELO, win rate 43%

xotix loses the most ELO on Dust 2: −25 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 1.78 · Dust 2
  4. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
63% better than 86%
0.72 better than 39%
77.2 better than 32%
1.02 better than 45%
50% of 121 duels better than 42%
31% of 29 situations better than 28%
Dust 231
58% better than 73%
0.71 better than 35%
78.6 better than 37%
1.03 better than 47%
51% of 119 duels right on the average
32% of 19 situations better than 32%
Inferno14
43% -
0.69 -
85.6 -
0.98-
51% of 49 duels -
40% of 10 situations -
Ancient12
50% -
0.72 -
84.8 -
1.03-
50% of 32 duels -
0% of 4 situations -
Anubis9
33% -
0.71 -
79.8 -
1.00-
56% of 27 duels -
20% of 5 situations -
Nuke8
38% -
0.77 -
90.4 -
1.06-
44% of 27 duels -
0% of 2 situations -
Cache4
50% -
0.71 -
77.3 -
0.96-
67% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How xotix plays

Across 118 matches xotix averages K/R 0.72, ADR 80.8 and a rating of 1.03. Biggest strength: Utility damage per round at 5.7, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 54% headshots. The strongest map is Mirage with a 63% win rate in 38 matches. In 45 of 118 matches the rating was 1.10 or higher (38%), in 42 it was below 0.90. In 78 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: October 2026 at 1.15. xotix loses the most ELO on Dust 2 (−25 ELO, win rate 58%). Got weaker: K/R −0.08, Rating −0.12, Win rate −26 pp, ELO −146. Unchanged in recent months: ADR at 80.0, Headshots at 54%. Last 30 days: 10 matches, win rate 60%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.