xotic

USA
On FACEIT since 2019 133 matches tracked 68 matches in 30 days
ELO ▲ 291
3,540
30-day peak: 3,605
Rank NA ▲ 37 places
#35
USA #20 in USA
30 days · prev. #72 · best #35
Last updated:

How does xotic play?

Rating 1.48 (from 83 matches) K/R 0.98 ADR 102.1 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.48
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 93%
Rating distribution from 83 matches
outstanding 1.80 and up 20% strong 1.30 to 1.79 45% good 1.10 to 1.29 23% normal 0.90 to 1.09 5% weak 0.75 to 0.89 4% very weak below 0.75 4%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. Far more AWP kills than the level 10 · 3,500+ ELO average. More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average.
Multi-killsAWPerClutcher
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

3,500+ ELO

Compared with 1,373 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

66% of opening duels won and so well above the average (54%).

Rounds with first kill 16%+4 pp · Ø 12% better than 93%
Opening duels won 66%+12 pp · Ø 54% better than 98%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 80%
Clutch 1v2 won 34%+13 pp · Ø 21% better than 97%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.52 K/D and so well above the average (1.11).

Headshot rate 50%−3 pp · Ø 53% better than 29%
AWP share of kills 23%+9 pp · Ø 14% better than 81%
K/D 1.52+0.41 · Ø 1.11 better than 98%
Pistol kills per match 3.4
Zeus kills1 in 133 matches
Knife kills 1 in 133 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.8% of rounds and so well above the average (4.5%).

2K rounds 18.2%+3.8 pp · Ø 14.4% better than 98%
3K rounds 7.8%+3.3 pp · Ø 4.5% better than 99%
MVPs per match 3.3+0.8 · Ø 2.5 better than 96%
4Ks and aces 42x 4K, 6 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 24%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 41%
Enemies flashed per round 0.43+0.08 · Ø 0.35 better than 77%
Deaths per round 65%−5 pp · Ø 70% better than 89%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.12, ADR +9.9
= Stayed the same
Win rate at 64%
▼ Got worse
Headshots −5 pp, ELO −68

Sep to Nov 2026 compared with May to Jun 2026.

Kills per round (K/R)

1.00
MayJunJulAugSepOctNov

Best month: October 2026 with 1.06. Last 3 months: 1.02 (at the start 0.90). Well above the average (0.79).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
30 matches · 63% win rate
In match 1 of the day +31 ELO
32 matches · 56% win rate
Between 6:00 and 12:00 −127 ELO, win rate 55%

xotic loses the most ELO on Mirage: −28 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 2.68 · Mirage
  3. Longest win streak: 12 wins in a row · Dust 2
  4. Most kills in a match: 52 · Mirage

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
71% better than 90%
1.01 better than 98%
105.4 better than 98%
1.54 better than 99%
65% of 191 duels better than 91%
60% of 25 situations better than 91%
Mirage30
63% better than 75%
1.01 better than 99%
104.9 better than 98%
1.50 better than 99%
73% of 91 duels better than 99%
47% of 17 situations better than 75%
Ancient13
54% -
0.88 -
91.3 -
1.24-
48% of 65 duels -
50% of 10 situations -
Nuke12
50% -
1.03 -
108.9 -
1.78-
73% of 49 duels -
17% of 6 situations -
Cache10
70% -
0.92 -
95.3 -
1.37-
75% of 28 duels -
33% of 6 situations -
Inferno6
67% -
0.91 -
86.9 -
1.32-
69% of 13 duels -
0% of 1 situations -
Anubis3
33% -
0.88 -
93.6 -
1.20-
50% of 4 duels -
0% of 1 situations -
Vertigo3
67% -
0.87 -
96.1 -
1.22-
75% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xotic plays

Across 133 matches xotic averages K/R 0.98 and ADR 102.1; the rating across the 83 rated matches is 1.48. Biggest strength: Rating at 1.48, better than 99% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 30%, better than only 24% of level 10 · 3,500+ ELO players. Averages 21.6 kills per match with 50% headshots. The strongest map is Dust 2 with a 71% win rate in 55 matches. In 73 of 83 matches the rating was 1.10 or higher (88%), in 6 it was below 0.90. In 83 matches with detailed stats: 42 4Ks and 6 aces. Best month by rating: October 2026 at 1.54. xotic loses the most ELO on Mirage (−28 ELO, win rate 63%). Things go best on Dust 2 (+102 ELO, win rate 71%). Improved over the last three months: K/R +0.12, ADR +9.9. Got weaker: Headshots −5 pp, ELO −68. Unchanged in recent months: Win rate at 64%. Last 30 days: 68 matches, win rate 66%, net ELO +262.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.