xosn

Kyrgyzstan
On FACEIT since 2026 182 matches tracked 54 matches in 30 days
ELO ▼ 40
2,614
30-day peak: 2,654
Rank EU
#38,370
Kyrgyzstan #126 in Kyrgyzstan
Last updated:

How does xosn play?

Rating 0.97 K/R 0.70 ADR 76.0 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 182 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 26%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 19%
AWP share of kills 21%+9 pp · Ø 12% better than 86%
K/D 0.98−0.06 · Ø 1.04 better than 22%
Pistol kills per match 2.7
Zeus kills1 in 182 matches
Knife kills 5 in 182 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 20%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 17%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 21x 4K, 4 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 11%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 38%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +302
= Stayed the same
K/R at 0.69, Rating at 0.96, ADR at 75.7, Headshots at 45%, Win rate at 50%, First kills at 11%
▼ Got worse
Clutch 1v1 −5 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: August 2026 with 0.71. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.75).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −55 ELO
38 matches · 45% win rate
On Mirage −37 ELO
50 matches · 50% win rate
On Wednesdays +25 ELO, win rate 38%

xosn loses the most ELO on Ancient: −55 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Dust 2
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 4 wins in a row · Dust 2
  4. Most kills in a match: 51 · Ancient

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
50% better than 40%
0.72 better than 36%
78.0 better than 32%
1.01 better than 38%
55% of 231 duels better than 69%
31% of 45 situations better than 28%
Dust 248
63% better than 86%
0.67 better than 14%
74.0 better than 13%
0.93 better than 12%
50% of 227 duels better than 38%
37% of 35 situations better than 44%
Ancient38
45% better than 26%
0.74 better than 43%
79.9 better than 37%
1.04 better than 47%
54% of 177 duels better than 62%
24% of 25 situations better than 17%
Anubis17
59% better than 69%
0.66 better than 11%
72.0 better than 8%
0.91 better than 8%
53% of 72 duels better than 55%
50% of 10 situations better than 77%
Nuke13
31% -
0.69 -
73.1 -
0.96-
58% of 40 duels -
29% of 7 situations -
Inferno9
11% -
0.57 -
65.2 -
0.78-
48% of 46 duels -
33% of 3 situations -
Cache7
43% -
0.76 -
83.3 -
1.06-
48% of 27 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xosn plays

Across 182 matches xosn averages K/R 0.70, ADR 76.0 and a rating of 0.97. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 45% headshots. The strongest map is Dust 2 with a 63% win rate in 48 matches. In 54 of 182 matches the rating was 1.10 or higher (30%), in 87 it was below 0.90. In 182 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: August 2026 at 1.00. xosn loses the most ELO on Ancient (−55 ELO, win rate 45%). Things go best on Dust 2 (+25 ELO, win rate 63%). Match no. 3 of the day goes best: 65% win rate. Improved over the last three months: ELO +302. Got weaker: Clutch 1v1 −5 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.96, ADR at 75.7, Headshots at 45%, Win rate at 50%, First kills at 11%. Last 30 days: 54 matches, win rate 48%, net ELO −187.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.