xomAaAaAaAaA

Japan
On FACEIT since 2026 166 matches tracked 105 matches in 30 days
Last updated:

How does xomAaAaAaAaA play?

Rating 0.96 K/R 0.70 ADR 76.7 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 166 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. Higher headshot rate than the level 5 average.
EntryHeadshots
better than most on level 5 about average weaker than most
Level 5

Compared with 1,050 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 14%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 64%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly above the average (44%).

Headshot rate 49%+5 pp · Ø 44% better than 79%
AWP share of kills 21%+10 pp · Ø 11% better than 85%
K/D 0.93−0.02 · Ø 0.95 better than 36%
Pistol kills per match 3.3
Knife kills 3 in 166 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so clearly above the average (3.7%).

2K rounds 12.6%−0.1 pp · Ø 12.7% better than 46%
3K rounds 4.3%+0.6 pp · Ø 3.7% better than 76%
MVPs per match 2.0−0.1 · Ø 2.1 better than 38%
4Ks and aces 18x 4K, 4 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 32%
Utility damage per round 4.9+1.0 · Ø 3.9 better than 74%
Enemies flashed per round 0.20−0.04 · Ø 0.24 better than 41%
Deaths per round 76%+3 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Clutch 1v1 +6 pp
= Stayed the same
K/R at 0.70, Rating at 0.96, ADR at 76.5, Headshots at 49%
▼ Got worse
Win rate −5 pp, ELO −148, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: September 2026 with 0.83. Last 3 months: 0.70 (at the start 0.73). Right on the average (0.70).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −86 ELO
40 matches · 25% win rate
On Mirage −40 ELO
50 matches · 48% win rate
On Wednesdays −2 ELO, win rate 33%

xomAaAaAaAaA loses the most ELO on Dust 2: −86 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 2.20 · Dust 2

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
48% better than 45%
0.69 better than 40%
76.9 better than 43%
0.96 better than 44%
45% of 268 duels better than 30%
22% of 32 situations better than 16%
Dust 240
25% better than 2%
0.68 better than 37%
74.9 better than 31%
0.90 better than 21%
47% of 238 duels better than 35%
30% of 23 situations better than 33%
Anubis22
50% right on the average
0.72 better than 54%
76.0 better than 34%
1.01 better than 60%
52% of 119 duels better than 63%
25% of 16 situations better than 24%
Nuke21
43% better than 19%
0.67 better than 27%
73.8 better than 23%
0.87 better than 16%
48% of 107 duels better than 39%
38% of 16 situations better than 45%
Ancient18
44% better than 28%
0.73 better than 66%
77.3 better than 43%
0.98 better than 60%
54% of 82 duels better than 75%
20% of 10 situations better than 14%
Cache8
88% -
0.89 -
91.0 -
1.24-
59% of 44 duels -
44% of 9 situations -
Inferno7
43% -
0.74 -
78.9 -
0.94-
57% of 37 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xomAaAaAaAaA plays

Across 166 matches xomAaAaAaAaA averages K/R 0.70, ADR 76.7 and a rating of 0.96. Biggest strength: Rounds with first kill at 12%, better than 80% of level 5 players. Most room to improve: Clutch 1v1 won at 29%, better than only 14% of level 5 players. Averages 15.5 kills per match with 49% headshots. The strongest map is Anubis with a 50% win rate in 22 matches. In 53 of 166 matches the rating was 1.10 or higher (32%), in 74 it was below 0.90. In 166 matches with detailed stats: 18 4Ks and 4 aces. Best month by rating: September 2026 at 1.13. xomAaAaAaAaA loses the most ELO on Dust 2 (−86 ELO, win rate 25%). Things go best on Anubis (+21 ELO, win rate 50%). Match no. 1 of the day goes best: 50% win rate, −37 ELO. Improved over the last three months: Clutch 1v1 +6 pp. Got weaker: Win rate −5 pp, ELO −148, First kills −1 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 76.5, Headshots at 49%. Last 30 days: 105 matches, win rate 37%, net ELO −94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.