xoe

USA
227 matches tracked 20 matches in 30 days
ELO ▲ 148
3,002
30-day peak: 3,002
Rank NA ▼ 4 places
#273
USA #157 in USA
30 days · prev. #269 · best #249
Last updated:

How does xoe play?

Rating 1.17 (from 206 matches) K/R 0.84 ADR 86.8 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 206 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 31% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

3,000-3,499 ELO

Compared with 7,438 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

2.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 65%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 2.9+1.3 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.05).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.25+0.20 · Ø 1.05 better than 89%
Pistol kills per match 2.9
Knife kills 4 in 227 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.6%).

2K rounds 15.2%+1.6 pp · Ø 13.6% better than 80%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 78%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 27x 4K, 2 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 38%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 63%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.06, ELO +298
= Stayed the same
K/R at 0.84, ADR at 85.8, Headshots at 51%, Win rate at 57%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: June 2026 with 0.88. Last 3 months: 0.84 (at the start 0.83). Clearly above the average (0.75).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +61 ELO
37 matches · 46% win rate
On Saturdays +1 ELO, win rate 46%

xoe loses the most ELO in match 3 of the day: +61 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Dust 2
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 61 · Mirage
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
53% better than 42%
0.84 better than 82%
86.9 better than 73%
1.17 better than 80%
57% of 344 duels better than 76%
38% of 86 situations better than 47%
Dust 252
67% better than 88%
0.86 better than 87%
88.4 better than 78%
1.24 better than 89%
61% of 158 duels better than 87%
39% of 41 situations right on the average
Anubis24
54% better than 46%
0.79 better than 68%
85.0 better than 68%
1.06 right on the average
52% of 106 duels right on the average
38% of 8 situations right on the average
Ancient23
43% better than 14%
0.83 better than 80%
85.5 better than 67%
1.15 better than 77%
48% of 83 duels better than 24%
44% of 16 situations better than 65%
Cache17
47% better than 14%
0.78 better than 46%
84.2 better than 45%
1.09 better than 42%
51% of 81 duels better than 31%
50% of 10 situations better than 71%
Nuke8
63% -
0.82 -
82.6 -
1.19-
43% of 30 duels -
50% of 6 situations -
Inferno3
33% -
0.88 -
82.7 -
1.28-
52% of 29 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xoe plays

Across 227 matches xoe averages K/R 0.84 and ADR 86.8; the rating across the 206 rated matches is 1.17. Biggest strength: K/D at 1.25, better than 89% of level 10 · 3,000-3,499 ELO players. Averages 18.4 kills per match with 51% headshots. The strongest map is Dust 2 with a 67% win rate in 52 matches. In 108 of 206 matches the rating was 1.10 or higher (52%), in 51 it was below 0.90. In 154 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: October 2026 at 1.24. xoe loses the most ELO in match 3 of the day (+61 ELO, win rate 46%). Things go best on Dust 2 (+429 ELO, win rate 67%). Match no. 1 of the day goes best: 61% win rate, +252 ELO. Improved over the last three months: Rating +0.06, ELO +298. Unchanged in recent months: K/R at 0.84, ADR at 85.8, Headshots at 51%, Win rate at 57%. Last 30 days: 20 matches, win rate 60%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.