xnl

Argentina
On FACEIT since 2022 362 matches tracked 86 matches in 30 days
ELO ▼ 338
2,128
30-day peak: 2,466
Rank SA ▼ 2,957 places
#4,487
Argentina #934 in Argentina
30 days · prev. #1,530 · best #1,530
Last updated:

How does xnl play?

Rating 1.04 K/R 0.73 ADR 79.0 from 362 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 362 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (278 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.05+0.02 · Ø 1.03 better than 58%
Pistol kills per match 3.1
Zeus kills3 in 362 matches
Knife kills 4 in 362 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 48%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 50x 4K, 7 aces in 278 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 27%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 90%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.04, ADR at 79.5, Headshots at 48%, Win rate at 50%
▼ Got worse
ELO −56

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months unchanged at 0.73. Just below the average (0.74).

Patterns

From the last 362 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −284 ELO
154 matches · 51% win rate
On Saturdays −286 ELO, win rate 37%

xnl loses the most ELO on Mirage: −284 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.35 · Mirage
  3. Most kills in a match: 37 · Cache
  4. Longest win streak: 7 wins in a row · Dust 2
  5. Reached level 10 · Ancient

Maps in detail

from the last 362 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage154
51% right on the average
0.73 better than 47%
78.8 better than 42%
1.02 better than 48%
47% of 667 duels better than 28%
38% of 108 situations right on the average
Dust 293
54% better than 60%
0.74 right on the average
80.1 better than 48%
1.06 better than 60%
55% of 393 duels better than 71%
40% of 60 situations better than 54%
Ancient44
50% better than 43%
0.77 better than 66%
82.9 better than 61%
1.11 better than 79%
53% of 181 duels better than 58%
37% of 30 situations better than 50%
Anubis18
39% better than 14%
0.67 better than 18%
71.6 better than 9%
0.95 better than 23%
51% of 59 duels right on the average
55% of 20 situations better than 86%
Inferno17
47% better than 26%
0.61 better than 6%
75.4 better than 26%
0.88 better than 6%
53% of 64 duels better than 56%
27% of 11 situations better than 24%
Nuke17
47% better than 22%
0.67 better than 17%
72.6 better than 11%
0.97 better than 25%
51% of 59 duels better than 41%
18% of 11 situations better than 7%
Cache15
47% -
0.74 -
79.1 -
1.06-
48% of 48 duels -
43% of 7 situations -
Vertigo4
100% -
0.89 -
99.3 -
1.33-
43% of 7 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xnl plays

Across 362 matches xnl averages K/R 0.73, ADR 79.0 and a rating of 1.04. Averages 15.9 kills per match with 49% headshots. The strongest map is Dust 2 with a 54% win rate in 93 matches. In 141 of 362 matches the rating was 1.10 or higher (39%), in 134 it was below 0.90. In 278 matches with detailed stats: 50 4Ks and 7 aces. Best month by rating: September 2026 at 1.14. xnl loses the most ELO on Mirage (−284 ELO, win rate 51%). Things go best on Dust 2 (+58 ELO, win rate 54%). Got weaker: ELO −56. Unchanged in recent months: K/R at 0.73, Rating at 1.04, ADR at 79.5, Headshots at 48%, Win rate at 50%. Last 30 days: 86 matches, win rate 42%, net ELO −403.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.