xm1leS

Turkey
On FACEIT since 2020 195 matches tracked 29 matches in 30 days
Last updated:

How does xm1leS play?

Rating 1.04 K/R 0.75 ADR 82.1 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 195 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

Level 8

Compared with 1,374 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 84%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (47%).

Headshot rate 60%+13 pp · Ø 47% better than 98%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 1.02+0.01 · Ø 1.01 better than 58%
Pistol kills per match 3.2
Knife kills 2 in 195 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.2%).

2K rounds 14.4%+1.2 pp · Ø 13.2% better than 78%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 72%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 22x 4K, 0 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 85%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 52%
Deaths per round 73%+1 pp · Ø 72% better than 43%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.05, ADR +4.3, Win rate +9 pp, ELO +50
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.78 (at the start 0.73). Clearly above the average (0.73).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −111 ELO
51 matches · 35% win rate
On Ancient −71 ELO
30 matches · 53% win rate
Between 12:00 and 18:00 −26 ELO, win rate 42%
On Saturdays ±0 ELO, win rate 39%

xm1leS loses the most ELO in match 1 of the day: −111 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Anubis
  2. Highest rating in a match: 2.83 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
51% better than 55%
0.80 better than 83%
88.7 better than 88%
1.12 better than 84%
62% of 379 duels better than 95%
33% of 46 situations better than 38%
Anubis37
46% better than 33%
0.71 better than 38%
77.4 better than 33%
0.98 better than 39%
53% of 223 duels better than 65%
31% of 16 situations better than 29%
Ancient30
53% better than 57%
0.74 better than 55%
81.3 better than 56%
1.02 better than 53%
53% of 148 duels better than 60%
47% of 36 situations better than 72%
Mirage24
46% better than 34%
0.74 better than 55%
76.7 better than 34%
1.04 better than 59%
42% of 97 duels better than 10%
33% of 15 situations better than 38%
Inferno17
35% better than 7%
0.71 right on the average
79.3 better than 53%
0.95 better than 32%
44% of 82 duels better than 18%
30% of 10 situations better than 32%
Nuke10
20% -
0.68 -
75.2 -
0.89-
45% of 53 duels -
60% of 5 situations -
Cache3
67% -
0.63 -
76.9 -
0.90-
41% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xm1leS plays

Across 195 matches xm1leS averages K/R 0.75, ADR 82.1 and a rating of 1.04. Biggest strength: Headshot rate at 60%, better than 98% of level 8 players. Most room to improve: Clutch 1v1 won at 31%, better than only 17% of level 8 players. Averages 16.4 kills per match with 60% headshots. The strongest map is Ancient with a 53% win rate in 30 matches. In 76 of 195 matches the rating was 1.10 or higher (39%), in 75 it was below 0.90. In 113 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: October 2026 at 1.12. xm1leS loses the most ELO in match 1 of the day (−111 ELO, win rate 35%). Things go best on Mirage (+28 ELO, win rate 46%). Match no. 3 of the day goes best: 57% win rate, −24 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, ADR +4.3, Win rate +9 pp, ELO +50. Got weaker: Headshots −7 pp. Last 30 days: 29 matches, win rate 48%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.