xm1

Brazil
109 matches tracked
ELO
2,050
Peak across the last 109 matches: 2,050
Rank SA ▼ 230 places
#5,534 #2,557 in BR
30 days · before #5,304 · best #5,196
Last updated:

How does xm1 play?

Rating 1.06 (from 67 matches) K/R 0.74 ADR 79.3 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 67 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 18%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 52%+1 pp better than 56%

Clutch

Weakness
Last one alive
Clutch 1v1 won 32%−8 pp better than 18%
Clutch 1v2 won 15%−6 pp better than 13%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 66%
AWP share of kills 8%−3 pp better than 46%
K/D 1.09+0.05 better than 67%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.1 pp better than 49%
Rounds with 3K 3.0%−1.1 pp better than 9%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 7x 4K, 1 ace in 60 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 37%
Utility damage per round 3.6−0.5 better than 35%
Enemies flashed per round 0.32+0.02 better than 58%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +16 pp, ELO +501
= Stayed the same
K/R at 0.74, ADR at 79.3
▼ Got worse
Rating −0.09, Headshots −5 pp

Aug 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.74 (at the start 0.73).

Patterns

From the last 109 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −47 ELO
27 matches · 52% wins
On Mondays +28 ELO, win rate 50%

xm1 loses the most ELO in match 1 of the day: −47 ELO, 52% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 31 · Anubis
  3. Highest rating in a match: 1.74 · Ancient

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
51% better than 46%
0.67 better than 16%
74.7 better than 18%
0.97 better than 27%
46% of 117 duels better than 20%
46% of 13 situations better than 74%
Dust 226
69% better than 94%
0.75 better than 53%
79.9 better than 44%
1.12 better than 75%
48% of 63 duels better than 31%
44% of 16 situations better than 69%
Ancient13
77% -
0.74 -
83.8 -
1.01-
48% of 67 duels -
29% of 7 situations -
Anubis9
22% -
0.73 -
75.5 -
0.99-
53% of 19 duels -
0% of 2 situations -
Inferno8
75% -
0.89 -
92.4 -
1.41-
63% of 38 duels -
56% of 9 situations -
Nuke6
50% -
0.85 -
87.3 -
1.33-
48% of 21 duels -
33% of 3 situations -
Cache5
40% -
0.75 -
77.6 -
0.97-
44% of 27 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xm1 plays

Across 109 matches xm1 averages K/R 0.74 and ADR 79.3; the rating across the 67 rated matches is 1.06. Biggest strength: Rounds with a death at only 67%, where lower is better. That is better than 91% of players on level 10. Most room to improve: Rounds with 3K at 3.0%. That is better than only 9% of players on level 10. On average 16.0 kills per match, 53% of them headshots. The strongest map is Ancient with a 77% win rate in 13 matches. In 30 of 67 matches the rating was 1.10 or higher (45%), in 22 it was below 0.90. In 60 matches with detailed stats: 7 4Ks and 1 aces. Best month by rating: July 2026 at 1.14. xm1 loses the most ELO in match 1 of the day (−47 ELO, win rate 52%). Things go best from match 5 of the day (+51 ELO, win rate 64%). Improved over the last three months: Win rate +16 pp, ELO +501. Got weaker: Rating −0.09, Headshots −5 pp. Unchanged in recent months: K/R at 0.74, ADR at 79.3.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.