xixpokl

France
On FACEIT since 2025 233 matches tracked 61 matches in 30 days
Last updated:

How does xixpokl play?

Rating 0.94 K/R 0.69 ADR 74.0 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 233 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average.
AWPer
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 69%
Opening duels won 50%+1 pp · Ø 49% better than 57%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 27%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 13%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so clearly below the average (45%).

Headshot rate 40%−5 pp · Ø 45% better than 21%
AWP share of kills 24%+13 pp · Ø 11% better than 93%
K/D 0.93−0.04 · Ø 0.97 better than 32%
Pistol kills per match 2.0
Knife kills 2 in 233 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so slightly below the average (12.8%).

2K rounds 12.1%−0.7 pp · Ø 12.8% better than 28%
3K rounds 3.5%−0.2 pp · Ø 3.7% better than 40%
MVPs per match 2.0−0.1 · Ø 2.1 better than 32%
4Ks and aces 16x 4K, 1 ace in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 75%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 32%
Enemies flashed per round 0.28+0.02 · Ø 0.26 better than 59%
Deaths per round 74%+1 pp · Ø 73% better than 38%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.05, Rating +0.05, ADR +4.4, Headshots +6 pp
= Stayed the same
ELO at 1,233
▼ Got worse
Win rate −17 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months: 0.72 (at the start 0.67). Just above the average (0.71).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −34 ELO
35 matches · 43% win rate
On Ancient −34 ELO
20 matches · 50% win rate
On Wednesdays −11 ELO, win rate 41%

xixpokl loses the most ELO on Anubis: −34 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Inferno
  2. Most kills in a match: 38 · Dust 2
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
46% better than 34%
0.72 better than 54%
77.3 better than 41%
1.00 better than 54%
56% of 323 duels better than 83%
42% of 38 situations better than 66%
Mirage61
57% better than 75%
0.69 better than 36%
73.2 better than 21%
0.95 better than 34%
50% of 358 duels better than 55%
26% of 19 situations better than 22%
Anubis35
43% better than 26%
0.68 better than 29%
76.0 better than 31%
0.94 better than 33%
46% of 184 duels better than 29%
17% of 23 situations better than 9%
Nuke24
54% better than 48%
0.61 better than 15%
66.6 better than 12%
0.82 better than 11%
46% of 104 duels better than 24%
29% of 17 situations better than 26%
Ancient20
50% right on the average
0.60 better than 6%
67.1 better than 5%
0.82 better than 6%
41% of 114 duels better than 9%
50% of 10 situations better than 80%
Inferno15
73% better than 96%
0.72 better than 63%
77.4 better than 49%
1.03 better than 66%
52% of 67 duels better than 64%
25% of 8 situations better than 23%
Cache4
50% -
0.71 -
74.1 -
0.95-
54% of 26 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How xixpokl plays

Across 233 matches xixpokl averages K/R 0.69, ADR 74.0 and a rating of 0.94. Biggest strength: Utility hit rate at 39%, better than 75% of level 6 players. Most room to improve: Headshot rate at 40%, better than only 21% of level 6 players. Averages 14.8 kills per match with 40% headshots. The strongest map is Inferno with a 73% win rate in 15 matches. In 66 of 233 matches the rating was 1.10 or higher (28%), in 100 it was below 0.90. In 154 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: November 2026 at 1.09. xixpokl loses the most ELO on Anubis (−34 ELO, win rate 43%). Things go best on Mirage (+27 ELO, win rate 57%). Improved over the last three months: K/R +0.05, Rating +0.05, ADR +4.4, Headshots +6 pp. Got weaker: Win rate −17 pp. Unchanged in recent months: ELO at 1,233. Last 30 days: 61 matches, win rate 38%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.