Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).
Compared with 626 players in this group, each player over up to their last 100 matches.
Opening
Average33% of opening duels won and so well below the average (48%).
Clutch
Average55% of 1v1s won and so well above the average (38%).
Weapons and aim
Average0.67 K/D and so well below the average (0.93).
Impact
AverageExactly 3 kills in 1.9% of rounds and so well below the average (3.4%).
Utility and deaths
WeaknessDied in 81% of rounds and so well above the average (74%). Lower is better.
Patterns
Records and milestones
from recorded matches- Longest win streak: 3 wins in a row · Anubis
- Highest rating in a match: 1.26 · Dust 2
- Most kills in a match: 22 · Dust 2
Maps in detail
from the last 24 matchesCompared with players on the same level who have at least 15 matches on the map.
How xiv_05 plays
Across 24 matches xiv_05 averages K/R 0.54, ADR 60.7 and a rating of 0.71. Biggest strength: Clutch 1v1 won at 55%, better than 99% of level 3 players. Most room to improve: Opening duels won at 33%, better than only 1% of level 3 players. Averages 11.9 kills per match with 43% headshots. In 1 of 24 matches the rating was 1.10 or higher (4%), in 19 it was below 0.90. In 22 matches with detailed stats: 1 4Ks and 0 aces. Last 30 days: 2 matches, win rate 100%, net ELO +22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.