xineyanq

North Korea
On FACEIT since 2023 207 matches tracked 79 matches in 30 days
ELO ▲ 13
2,549
30-day peak: 2,681
Rank EU
#47,422
North Korea #58 in North Korea
Last updated:

How does xineyanq play?

Rating 0.91 (from 186 matches) K/R 0.67 ADR 73.7 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 186 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 24% very weak below 0.75 29%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 41%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 76%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 0.92−0.12 · Ø 1.04 better than 9%
Pistol kills per match 3.0
Knife kills 2 in 207 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (13.6%).

2K rounds 10.8%−2.8 pp · Ø 13.6% better than 3%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 9%
MVPs per match 1.9−0.5 · Ø 2.4 better than 8%
4Ks and aces 11x 4K, 3 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 42%
Deaths per round 72%+1 pp · Ø 71% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +6 pp, Win rate +4 pp, ELO +713
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.15, Rating −0.17, ADR −12.3

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.52
MayJunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.62 (at the start 0.77). Well below the average (0.74).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −23 ELO
24 matches · 54% win rate
On Ancient −1 ELO
26 matches · 38% win rate
Between 18:00 and 24:00 +26 ELO, win rate 47%
On Saturdays −25 ELO, win rate 42%

xineyanq loses the most ELO on Anubis: −23 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 1.88 · Ancient
  4. Longest win streak: 7 wins in a row · Dust 2
  5. Most kills in a match: 55 · Cache

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
61% better than 80%
0.69 better than 22%
75.6 better than 20%
0.99 better than 28%
50% of 253 duels better than 39%
45% of 29 situations better than 72%
Mirage64
47% better than 28%
0.64 better than 9%
72.4 better than 11%
0.85 better than 3%
44% of 221 duels better than 13%
31% of 35 situations better than 29%
Ancient26
38% better than 7%
0.65 better than 9%
74.0 better than 11%
0.88 better than 6%
42% of 106 duels better than 7%
38% of 24 situations right on the average
Anubis24
54% better than 53%
0.67 better than 15%
71.8 better than 8%
0.94 better than 15%
57% of 102 duels better than 77%
24% of 17 situations better than 17%
Inferno12
50% -
0.57 -
63.4 -
0.73-
49% of 35 duels -
0% of 4 situations -
Cache9
22% -
0.77 -
84.0 -
0.86-
50% of 30 duels -
33% of 3 situations -
Nuke8
88% -
0.74 -
75.8 -
1.04-
43% of 46 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xineyanq plays

Across 207 matches xineyanq averages K/R 0.67 and ADR 73.7; the rating across the 186 rated matches is 0.91. Biggest strength: Headshot rate at 55%, better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.91, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 14.9 kills per match with 55% headshots. The strongest map is Dust 2 with a 61% win rate in 64 matches. In 47 of 186 matches the rating was 1.10 or higher (25%), in 99 it was below 0.90. In 146 matches with detailed stats: 11 4Ks and 3 aces. Best month by rating: September 2026 at 1.08. xineyanq loses the most ELO on Anubis (−23 ELO, win rate 54%). Things go best on Mirage (+76 ELO, win rate 47%). Improved over the last three months: Headshots +6 pp, Win rate +4 pp, ELO +713. Got weaker: K/R −0.15, Rating −0.17, ADR −12.3. Last 30 days: 79 matches, win rate 51%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.