xiaoxiaopiao

Poland
73 matches tracked
Last updated:

How does xiaoxiaopiao play?

K/R 0.79 ADR 78.0 from 73 matches
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average. Higher headshot rate than the level 6 average.
Multi-killsEntryHeadshots
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+4.0 pp better than 92%
Opening duels won 60%+10 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 29%−10 pp better than 12%
Clutch 1v2 won 40%+18 pp better than 99%
Clutch kills per match 1.1−0.6 better than 11%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 51%+6 pp better than 81%
AWP share of kills 9%−2 pp better than 50%
K/D 1.09+0.11 better than 89%
Pistol kills per match 2.7
Knife kills 2 in 73 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%+0.1 pp better than 53%
Rounds with 3K 4.2%+0.4 pp better than 70%
MVPs per match 2.5+0.3 better than 86%
4Ks and aces 10x 4K, 2 aces in 31 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 5.4+1.3 better than 79%
Enemies flashed per round 0.23−0.03 better than 42%
Rounds with a death 72%−1.0 pp better than 64%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
ELO +113
= Stayed the same
K/R at 0.79, ADR at 87.6, Headshots at 53%
▼ Got worse
Win rate −6 pp

Aug 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.98. Last 3 months unchanged at 0.79.

Patterns

From the last 73 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 37 · Mirage

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
55% better than 70%
0.82 better than 90%
75.0 better than 32%
-
58% of 104 duels better than 88%
31% of 16 situations better than 31%
Anubis13
77% –
0.76 –
79.7 –
-
53% of 70 duels –
0% of 4 situations –
Ancient12
58% –
0.82 –
80.0 –
-
49% of 59 duels –
43% of 7 situations –
Dust 29
56% –
0.67 –
67.4 –
-
28% of 39 duels –
50% of 6 situations –
Cache6
50% –
0.86 –
91.7 –
-
56% of 25 duels –
0% of 1 situations –
Inferno6
50% –
0.80 –
97.0 –
-
71% of 34 duels –
40% of 5 situations –
Nuke3
33% –
0.79 –
46.8 –
-
14% of 7 duels –
-

Compared with players on the same level who have at least 15 matches on the map.

How xiaoxiaopiao plays

Biggest strength: Opening duels won at 60%. That is better than 99% of players on level 6. Most room to improve: Clutch 1v1 won at 29%. That is better than only 12% of players on level 6. On average 17.2 kills per match, 51% of them headshots. The strongest map is Anubis with a 77% win rate in 13 matches. In 31 matches with detailed stats: 10 4Ks and 2 aces. Things go best on Mirage (+70 ELO, win rate 55%). Improved over the last three months: ELO +113. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.79, ADR at 87.6, Headshots at 53%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.