xeqq_

Germany
On FACEIT since 2020 326 matches tracked 55 matches in 30 days
Last updated:

How does xeqq_ play?

Rating 0.95 K/R 0.65 ADR 74.5 from 326 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 326 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 30%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (273 matches).

2,750-2,999 ELO

Compared with 11,847 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Weakness
Where do the kills come from?

0.94 K/D and so clearly below the average (1.05).

Headshot rate 47%−4 pp · Ø 51% better than 24%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 0.94−0.11 · Ø 1.05 better than 10%
Pistol kills per match 2.8
Zeus kills1 in 326 matches
Knife kills 20 in 326 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so well below the average (13.5%).

2K rounds 11.4%−2.1 pp · Ø 13.5% better than 5%
3K rounds 3.2%−1.1 pp · Ø 4.3% better than 10%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 43x 4K, 3 aces in 273 matches

Utility and deaths

Strength
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 94%
Utility damage per round 5.8+1.8 · Ø 4.0 better than 90%
Enemies flashed per round 0.48+0.17 · Ø 0.31 better than 89%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 48%, ELO at 2,821
▼ Got worse
K/R −0.04, Rating −0.08, ADR −4.0, Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months: 0.63 (at the start 0.67). Well below the average (0.75).

Patterns

From the last 326 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −332 ELO
58 matches · 41% win rate
On Mirage −252 ELO
100 matches · 46% win rate
Between 6:00 and 12:00 −120 ELO, win rate 43%
On Mondays −239 ELO, win rate 39%

xeqq_ loses the most ELO in match 2 of the day: −332 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Recorded match no. 250 · Nuke
  3. Highest rating in a match: 2.27 · Mirage
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 326 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
46% better than 20%
0.64 better than 7%
71.5 better than 8%
0.95 better than 16%
42% of 313 duels better than 6%
28% of 69 situations better than 19%
Dust 284
60% better than 73%
0.68 better than 18%
78.5 better than 33%
0.99 better than 26%
49% of 304 duels better than 32%
43% of 56 situations better than 62%
Ancient34
41% better than 13%
0.63 better than 4%
76.0 better than 18%
0.88 better than 4%
46% of 131 duels better than 17%
38% of 21 situations right on the average
Inferno28
39% better than 4%
0.62 better than 2%
76.0 better than 13%
0.88 better than 3%
51% of 104 duels better than 27%
33% of 15 situations better than 34%
Cache27
56% better than 46%
0.69 better than 14%
76.6 better than 17%
0.99 better than 17%
52% of 109 duels better than 37%
57% of 23 situations better than 86%
Anubis25
48% better than 32%
0.61 better than 2%
66.1 better than 1%
0.91 better than 8%
43% of 79 duels better than 9%
56% of 16 situations better than 87%
Nuke25
48% better than 24%
0.65 better than 7%
71.9 better than 8%
0.91 better than 6%
54% of 91 duels better than 54%
62% of 13 situations better than 92%
Vertigo3
67% -
0.90 -
100.4 -
1.27-
60% of 10 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xeqq_ plays

Across 326 matches xeqq_ averages K/R 0.65, ADR 74.5 and a rating of 0.95. Biggest strength: Utility hit rate at 42%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rating at 0.95, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 14.2 kills per match with 47% headshots. The strongest map is Dust 2 with a 60% win rate in 84 matches. In 101 of 326 matches the rating was 1.10 or higher (31%), in 160 it was below 0.90. In 273 matches with detailed stats: 43 4Ks and 3 aces. Best month by rating: November 2026 at 1.16. xeqq_ loses the most ELO in match 2 of the day (−332 ELO, win rate 41%). Things go best from match 5 of the day (+185 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, −90 ELO. Got weaker: K/R −0.04, Rating −0.08, ADR −4.0, Win rate −4 pp. Unchanged in recent months: Headshots at 48%, ELO at 2,821. Last 30 days: 55 matches, win rate 47%, net ELO +224.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.