xeqq_
Name history of xeqq_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (273 matches).
Compared with 11,847 players in this group, each player over up to their last 100 matches.
Opening
Weakness47% of opening duels won and so clearly below the average (52%).
Clutch
Average25% of 1v2s won and so slightly above the average (22%).
Weapons and aim
Weakness0.94 K/D and so clearly below the average (1.05).
Impact
WeaknessExactly 2 kills in 11.4% of rounds and so well below the average (13.5%).
Utility and deaths
Strength42% of nades dealing damage or blinding and so well above the average (34%).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.84. Last 3 months: 0.63 (at the start 0.67). Well below the average (0.75).
Rating, 1.00 is an average match
Best month: November 2026 with 1.16. Last 3 months: 0.90 (at the start 0.98). Well below the average (1.05).
Damage per round (ADR)
Best month: November 2026 with 88.6. Last 3 months: 72.2 (at the start 76.2). Clearly below the average (81.3).
Share of headshot kills
Best month: October 2026 with 50%. Last 3 months: 48% (at the start 47%). Clearly below the average (51%).
Matches won (win rate)
Best month: November 2026 with 57%. Last 3 months: 47% (at the start 51%). Clearly below the average (51%).
Best month: September 2026 with 2,998. Last 3 months: 2,821 (at the start 2,831).
Rounds with first kill
Best month: November 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 52%.
Patterns
From the last 326 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
xeqq_ loses the most ELO in match 2 of the day: −332 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Dust 2
- Recorded match no. 250 · Nuke
- Highest rating in a match: 2.27 · Mirage
- Longest win streak: 7 wins in a row · Dust 2
Maps in detail
from the last 326 matchesCompared with players on the same level who have at least 15 matches on the map.
How xeqq_ plays
Across 326 matches xeqq_ averages K/R 0.65, ADR 74.5 and a rating of 0.95. Biggest strength: Utility hit rate at 42%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rating at 0.95, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 14.2 kills per match with 47% headshots. The strongest map is Dust 2 with a 60% win rate in 84 matches. In 101 of 326 matches the rating was 1.10 or higher (31%), in 160 it was below 0.90. In 273 matches with detailed stats: 43 4Ks and 3 aces. Best month by rating: November 2026 at 1.16. xeqq_ loses the most ELO in match 2 of the day (−332 ELO, win rate 41%). Things go best from match 5 of the day (+185 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, −90 ELO. Got weaker: K/R −0.04, Rating −0.08, ADR −4.0, Win rate −4 pp. Unchanged in recent months: Headshots at 48%, ELO at 2,821. Last 30 days: 55 matches, win rate 47%, net ELO +224.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.