xeon421

Russia
70 matches tracked
Last updated:

How does xeon421 play?

Rating 0.95 K/R 0.69 ADR 74.7 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 70 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. Higher headshot rate than the level 6 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

Level 6

Compared with 979 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 47%−3 pp · Ø 50% better than 30%

Clutch

Strength
Last one alive

44% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 27%
Clutch 1v2 won 44%+23 pp · Ø 21% better than 99%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (45%).

Headshot rate 50%+5 pp · Ø 45% better than 77%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.95−0.02 · Ø 0.97 better than 39%
Pistol kills per match 2.1
Knife kills 5 in 70 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so clearly below the average (12.9%).

2K rounds 11.3%−1.6 pp · Ø 12.9% better than 14%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 1.9−0.3 · Ø 2.2 better than 21%
4Ks and aces 2x 4K, 0 aces in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.25).

Utility hit rate 29%−6 pp · Ø 35% better than 18%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 39%
Enemies flashed per round 0.41+0.16 · Ø 0.25 better than 85%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +8 pp, ELO +184
= Stayed the same
ADR at 73.6, Headshots at 50%
▼ Got worse
K/R −0.05, Rating −0.06

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: October 2026 with 0.87. Last 3 months: 0.66 (at the start 0.71). Slightly below the average (0.71).

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Mirage
  2. Longest win streak: 4 wins in a row · Anubis
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
44% better than 29%
0.73 better than 56%
75.9 better than 34%
0.97 better than 43%
55% of 55 duels better than 77%
24% of 21 situations better than 16%
Dust 220
40% better than 20%
0.66 better than 24%
72.9 better than 17%
0.91 better than 24%
48% of 71 duels better than 38%
32% of 19 situations better than 36%
Anubis10
60% -
0.72 -
78.0 -
1.04-
53% of 32 duels -
75% of 8 situations -
Ancient6
50% -
0.61 -
68.7 -
0.88-
38% of 13 duels -
25% of 8 situations -
Nuke5
40% -
0.75 -
84.9 -
0.98-
48% of 21 duels -
33% of 9 situations -
Inferno3
67% -
0.61 -
68.2 -
0.89-
21% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xeon421 plays

Across 70 matches xeon421 averages K/R 0.69, ADR 74.7 and a rating of 0.95. Biggest strength: Headshot rate at 50%, better than 77% of level 6 players. Most room to improve: Rounds with first kill at 6%, better than only 4% of level 6 players. Averages 15.7 kills per match with 50% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 25 of 70 matches the rating was 1.10 or higher (36%), in 31 it was below 0.90. In 27 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: October 2026 at 1.21. Things go best on Dust 2 (+90 ELO, win rate 40%). Improved over the last three months: Win rate +8 pp, ELO +184. Got weaker: K/R −0.05, Rating −0.06. Unchanged in recent months: ADR at 73.6, Headshots at 50%. Last 30 days: 5 matches, win rate 80%, net ELO +104.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.