xellow

Romania
On FACEIT since 2014 157 matches tracked 54 matches in 30 days
ELO ▲ 354
3,592
30-day peak: 3,592
Rank EU ▲ 1,921 places
#982
Romania #20 in Romania
30 days · prev. #2,903 · best #894
Last updated:

How does xellow play?

Rating 1.20 K/R 0.82 ADR 84.8 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 157 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average.
AWPer
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

3,500+ ELO

Compared with 1,470 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (12%).

Rounds with first kill 14%+2 pp · Ø 12% better than 80%
Opening duels won 58%+4 pp · Ø 54% better than 78%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%0 pp · Ø 41% right on the average
Clutch 1v2 won 18%−3 pp · Ø 21% better than 19%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so clearly above the average (1.11).

Headshot rate 49%−5 pp · Ø 54% better than 25%
AWP share of kills 25%+12 pp · Ø 13% better than 83%
K/D 1.28+0.17 · Ø 1.11 better than 83%
Pistol kills per match 3.1
Knife kills 6 in 157 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so clearly above the average (4.6%).

2K rounds 15.6%+1.5 pp · Ø 14.1% better than 74%
3K rounds 5.5%+0.9 pp · Ø 4.6% better than 77%
MVPs per match 2.6+0.1 · Ø 2.5 better than 49%
4Ks and aces 23x 4K, 2 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.34).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.6−0.4 · Ø 4.0 better than 39%
Enemies flashed per round 0.57+0.23 · Ø 0.34 better than 96%
Deaths per round 64%−6 pp · Ø 70% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.08, Rating +0.09, ADR +6.3, Win rate +10 pp, ELO +517
= Stayed the same
Headshots at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.86. Last 3 months: 0.84 (at the start 0.76). Clearly above the average (0.78).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −65 ELO
39 matches · 67% win rate
From match 5 of the day +24 ELO
30 matches · 67% win rate
On Wednesdays −10 ELO, win rate 60%

xellow loses the most ELO on Dust 2: −65 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 15 wins in a row · Ancient
  4. Highest rating in a match: 2.85 · Mirage

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
75% better than 97%
0.86 better than 76%
86.8 better than 54%
1.26 better than 86%
60% of 258 duels better than 81%
35% of 26 situations better than 35%
Dust 239
67% better than 79%
0.79 right on the average
83.1 better than 38%
1.16 better than 59%
57% of 203 duels better than 62%
44% of 16 situations better than 61%
Ancient35
74% better than 93%
0.81 better than 58%
83.8 better than 44%
1.18 better than 71%
59% of 144 duels better than 77%
46% of 26 situations better than 69%
Cache15
80% better than 99%
0.82 better than 84%
83.0 better than 63%
1.16 better than 86%
54% of 63 duels better than 66%
40% of 5 situations better than 54%
Inferno8
63% -
0.71 -
72.2 -
0.97-
47% of 38 duels -
0% of 4 situations -
Anubis6
83% -
0.92 -
97.7 -
1.33-
67% of 21 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xellow plays

Across 157 matches xellow averages K/R 0.82, ADR 84.8 and a rating of 1.20. Biggest strength: Deaths per round at just 64% (lower is better), better than 94% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 49%, better than only 25% of level 10 · 3,500+ ELO players. Averages 17.1 kills per match with 49% headshots. The strongest map is Cache with a 80% win rate in 15 matches. In 92 of 157 matches the rating was 1.10 or higher (59%), in 32 it was below 0.90. In 131 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: June 2026 at 1.25. xellow loses the most ELO on Dust 2 (−65 ELO, win rate 67%). Things go best on Mirage (+117 ELO, win rate 75%). Improved over the last three months: K/R +0.08, Rating +0.09, ADR +6.3, Win rate +10 pp, ELO +517. Unchanged in recent months: Headshots at 49%. Last 30 days: 54 matches, win rate 72%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.