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xeeno0

Kazakhstan
On FACEIT since 2019 355 matches tracked 147 matches in 30 days
ELO ▲ 271
3,083
30-day peak: 3,132
Rank EU ▲ 384 places
#6,940
Kazakhstan #250 in Kazakhstan
30 days · prev. #7,324 · best #6,903
Last updated:

How does xeeno0 play?

Rating 1.04 K/R 0.75 ADR 82.9 from 355 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 355 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 22%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (276 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 60%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (54%).

Headshot rate 46%−8 pp · Ø 54% better than 16%
AWP share of kills 8%−4 pp · Ø 12% better than 46%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.9
Knife kills 1 in 355 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.5%).

2K rounds 14.9%+1.4 pp · Ø 13.5% better than 76%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 51%
MVPs per match 2.3−0.1 · Ø 2.4 better than 37%
4Ks and aces 41x 4K, 4 aces in 276 matches

Utility and deaths

Average
Nades, flashes and deaths

0.24 enemies flashed per round and so well below the average (0.31).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 26%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.07, Win rate +11 pp, ELO +629
= Stayed the same
K/R at 0.76, ADR at 83.9
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: September 2026 with 0.79. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.75).

Patterns

From the last 355 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −69 ELO
94 matches · 53% win rate
On Ancient −26 ELO
36 matches · 53% win rate
Between 18:00 and 24:00 +2 ELO, win rate 44%
On Mondays −125 ELO, win rate 37%

xeeno0 loses the most ELO on Dust 2: −69 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Recorded match no. 250 · Cache
  3. Highest rating in a match: 2.32 · Inferno
  4. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 355 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage131
50% better than 30%
0.74 better than 41%
81.7 better than 49%
1.03 better than 39%
50% of 632 duels better than 35%
40% of 67 situations better than 55%
Dust 294
53% better than 43%
0.76 right on the average
81.8 better than 50%
1.06 better than 46%
51% of 441 duels better than 41%
38% of 48 situations better than 45%
Ancient36
53% better than 43%
0.82 better than 78%
90.2 better than 84%
1.10 better than 65%
51% of 173 duels better than 41%
38% of 13 situations right on the average
Nuke35
60% better than 62%
0.78 better than 57%
84.9 better than 64%
1.09 better than 54%
49% of 198 duels better than 30%
40% of 20 situations right on the average
Cache22
50% better than 20%
0.74 better than 30%
84.6 better than 52%
1.00 better than 17%
45% of 129 duels better than 9%
29% of 14 situations better than 26%
Anubis19
47% better than 23%
0.64 better than 7%
72.9 better than 10%
0.89 better than 5%
44% of 84 duels better than 11%
50% of 6 situations better than 77%
Inferno18
67% better than 62%
0.79 better than 47%
88.1 better than 61%
1.11 better than 41%
62% of 90 duels better than 77%
33% of 9 situations better than 31%

Compared with players on the same level who have at least 15 matches on the map.

How xeeno0 plays

Across 355 matches xeeno0 averages K/R 0.75, ADR 82.9 and a rating of 1.04. Most room to improve: Headshot rate at 46%, better than only 16% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 46% headshots. The strongest map is Inferno with a 67% win rate in 18 matches. In 153 of 355 matches the rating was 1.10 or higher (43%), in 126 it was below 0.90. In 276 matches with detailed stats: 41 4Ks and 4 aces. Best month by rating: September 2026 at 1.08. xeeno0 loses the most ELO on Dust 2 (−69 ELO, win rate 53%). Things go best on Nuke (+96 ELO, win rate 60%). Improved over the last three months: Rating +0.07, Win rate +11 pp, ELO +629. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.76, ADR at 83.9. Last 30 days: 147 matches, win rate 57%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.