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xecno

USA
On FACEIT since 2018 229 matches tracked 34 matches in 30 days
Last updated:

How does xecno play?

Rating 1.05 (from 212 matches) K/R 0.73 ADR 76.5 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 212 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 28% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Higher headshot rate than the level 7 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

Level 7

Compared with 1,331 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (46%).

Headshot rate 54%+8 pp · Ø 46% better than 89%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.08+0.09 · Ø 0.99 better than 82%
Pistol kills per match 2.8
Knife kills 3 in 229 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so slightly above the average (3.8%).

2K rounds 12.8%−0.2 pp · Ø 13.0% better than 42%
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 66%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 23x 4K, 0 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 62%
Enemies flashed per round 0.31+0.05 · Ø 0.26 better than 64%
Deaths per round 68%−5 pp · Ø 73% better than 93%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +249
= Stayed the same
K/R at 0.73, Rating at 1.05, ADR at 76.4, Win rate at 49%
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: October 2026 with 0.75. Last 3 months unchanged at 0.73. Just above the average (0.72).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −136 ELO
67 matches · 46% win rate
In match 3 of the day −100 ELO
42 matches · 43% win rate
Between 6:00 and 12:00 +20 ELO, win rate 40%
On Saturdays −145 ELO, win rate 28%

xecno loses the most ELO on Mirage: −136 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 1.83 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
46% better than 34%
0.73 right on the average
76.3 better than 32%
1.02 better than 56%
51% of 141 duels better than 56%
41% of 46 situations better than 61%
Ancient48
58% better than 75%
0.70 better than 37%
74.0 better than 16%
1.05 better than 71%
51% of 95 duels better than 57%
48% of 40 situations better than 74%
Dust 248
40% better than 16%
0.75 better than 65%
79.9 better than 50%
1.07 better than 72%
50% of 113 duels right on the average
26% of 27 situations better than 20%
Anubis29
41% better than 20%
0.72 better than 53%
74.3 better than 20%
1.01 better than 57%
43% of 54 duels better than 16%
38% of 26 situations right on the average
Inferno26
54% better than 58%
0.74 better than 66%
75.6 better than 34%
1.08 better than 80%
56% of 57 duels better than 79%
53% of 17 situations better than 86%
Nuke9
56% -
0.80 -
84.1 -
1.15-
43% of 30 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xecno plays

Across 229 matches xecno averages K/R 0.73 and ADR 76.5; the rating across the 212 rated matches is 1.05. Biggest strength: Deaths per round at just 68% (lower is better), better than 93% of level 7 players. Most room to improve: Rounds with first kill at 6%, better than only 4% of level 7 players. Averages 16.2 kills per match with 54% headshots. The strongest map is Ancient with a 58% win rate in 48 matches. In 97 of 212 matches the rating was 1.10 or higher (46%), in 60 it was below 0.90. In 148 matches with detailed stats: 23 4Ks and 0 aces. Best month by rating: June 2026 at 1.10. xecno loses the most ELO on Mirage (−136 ELO, win rate 46%). Things go best from match 5 of the day (+163 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +163 ELO. Improved over the last three months: ELO +249. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.05, ADR at 76.4, Win rate at 49%. Last 30 days: 34 matches, win rate 53%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.