xeaven

France
On FACEIT since 2025 268 matches tracked 63 matches in 30 days
Last updated:

How does xeaven play?

Rating 1.12 K/R 0.82 ADR 87.7 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 268 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 54%+3 pp · Ø 51% better than 78%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 16%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 37%
AWP share of kills 24%+14 pp · Ø 10% better than 93%
K/D 1.11+0.09 · Ø 1.02 better than 85%
Pistol kills per match 3.1
Knife kills 6 in 268 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.3%+2.0 pp · Ø 13.3% better than 92%
3K rounds 5.1%+1.2 pp · Ø 3.9% better than 89%
MVPs per match 2.8+0.5 · Ø 2.3 better than 93%
4Ks and aces 51x 4K, 4 aces in 213 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−8 pp · Ø 36% better than 10%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 7%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 10%
Deaths per round 74%+2 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +6 pp, ELO +446
= Stayed the same
K/R at 0.82, Rating at 1.11, ADR at 87.5, Headshots at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.82 (at the start 0.85). Clearly above the average (0.73).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −432 ELO
42 matches · 29% win rate
On Ancient −114 ELO
20 matches · 40% win rate
On Tuesdays −193 ELO, win rate 39%

xeaven loses the most ELO on Dust 2: −432 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 2.39 · Mirage

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage121
57% better than 74%
0.83 better than 90%
89.3 better than 89%
1.14 better than 87%
57% of 746 duels better than 85%
32% of 65 situations better than 34%
Dust 242
29% better than 3%
0.76 better than 70%
83.1 better than 69%
1.03 better than 58%
48% of 228 duels better than 37%
29% of 21 situations better than 26%
Anubis40
48% better than 42%
0.87 better than 95%
89.1 better than 89%
1.16 better than 91%
56% of 294 duels better than 79%
42% of 19 situations better than 60%
Nuke27
56% right on the average
0.84 better than 82%
90.5 better than 85%
1.15 better than 78%
57% of 147 duels better than 76%
42% of 19 situations better than 58%
Ancient20
40% better than 20%
0.83 better than 89%
87.3 better than 84%
1.09 better than 78%
56% of 103 duels better than 79%
17% of 12 situations better than 9%
Cache14
64% -
0.77 -
79.6 -
1.04-
47% of 78 duels -
14% of 7 situations -
Inferno4
50% -
0.82 -
83.5 -
1.23-
71% of 14 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xeaven plays

Across 268 matches xeaven averages K/R 0.82, ADR 87.7 and a rating of 1.12. Biggest strength: Rounds with first kill at 15%, better than 95% of level 9 players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 9 players. Averages 18.4 kills per match with 46% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 129 of 268 matches the rating was 1.10 or higher (48%), in 72 it was below 0.90. In 213 matches with detailed stats: 51 4Ks and 4 aces. Best month by rating: August 2026 at 1.16. xeaven loses the most ELO on Dust 2 (−432 ELO, win rate 29%). Things go best on Mirage (+302 ELO, win rate 57%). Match no. 3 of the day goes best: 62% win rate, +211 ELO. Improved over the last three months: Win rate +6 pp, ELO +446. Unchanged in recent months: K/R at 0.82, Rating at 1.11, ADR at 87.5, Headshots at 46%. Last 30 days: 63 matches, win rate 54%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.