xe1os

SG
220 matches tracked 67 matches in 30 days
ELO ▼ 180
1,916
30-day peak: 2,202
Rank SEA ▼ 1,727 places
#6,363
30 days · prev. #4,636 · best #4,636
Last updated:

How does xe1os play?

Rating 1.03 K/R 0.73 ADR 79.4 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 220 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most
Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 50%−1 pp · Ø 51% better than 45%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 98%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 3.2
Knife kills 1 in 220 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.0%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 29%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 77%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 35x 4K, 8 aces in 220 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.28).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 87%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether xe1os is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 220 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Best month: August 2026 with 0.78.

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
68 matches · 56% win rate
In match 2 of the day +7 ELO
36 matches · 39% win rate
Between 6:00 and 12:00 −60 ELO, win rate 42%
On Saturdays +33 ELO, win rate 43%

xe1os loses the most ELO on Dust 2: −30 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Inferno
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.44 · Cache

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
56% better than 70%
0.68 better than 25%
77.1 better than 34%
0.97 better than 34%
47% of 234 duels better than 31%
41% of 32 situations better than 61%
Anubis37
51% better than 49%
0.76 better than 63%
79.2 better than 41%
1.06 better than 64%
50% of 153 duels better than 41%
22% of 27 situations better than 16%
Inferno37
57% better than 61%
0.79 better than 77%
84.9 better than 73%
1.14 better than 81%
51% of 181 duels better than 43%
67% of 18 situations better than 96%
Ancient19
37% better than 11%
0.65 better than 14%
71.2 better than 9%
0.90 better than 15%
51% of 68 duels right on the average
22% of 9 situations better than 14%
Mirage19
47% better than 35%
0.71 better than 38%
78.7 better than 41%
0.98 better than 36%
49% of 68 duels better than 39%
45% of 11 situations better than 70%
Cache15
40% -
0.81 -
87.0 -
1.13-
46% of 56 duels -
50% of 10 situations -
Nuke15
47% better than 24%
0.78 better than 63%
82.9 better than 56%
1.10 better than 65%
56% of 66 duels better than 68%
13% of 8 situations better than 6%
Vertigo10
60% -
0.69 -
76.4 -
0.98-
51% of 41 duels -
27% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xe1os plays

Across 220 matches xe1os averages K/R 0.73, ADR 79.4 and a rating of 1.03. Biggest strength: Headshot rate at 61%, better than 98% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 9 players. Averages 15.9 kills per match with 61% headshots. The strongest map is Vertigo with a 60% win rate in 10 matches. In 90 of 220 matches the rating was 1.10 or higher (41%), in 75 it was below 0.90. In 220 matches with detailed stats: 35 4Ks and 8 aces. Best month by rating: August 2026 at 1.10. xe1os loses the most ELO on Dust 2 (−30 ELO, win rate 56%). Things go best on Inferno (+58 ELO, win rate 57%). Match no. 3 of the day goes best: 62% win rate, +3 ELO. Last 30 days: 67 matches, win rate 48%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.