xdxdxd10

Turkey
On FACEIT since 2016 387 matches tracked 187 matches in 30 days
ELO ▲ 32
3,122
30-day peak: 3,281
Rank EU ▲ 2,557 places
#5,258
Turkey #120 in Turkey
30 days · prev. #7,815 · best #2,494
Last updated:

How does xdxdxd10 play?

Rating 1.01 (from 337 matches) K/R 0.69 ADR 77.3 from 387 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 337 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 25%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (337 matches).

3,000-3,499 ELO

Compared with 7,332 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−4 pp · Ø 41% better than 36%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 24%
AWP share of kills 25%+13 pp · Ø 12% better than 88%
K/D 1.01−0.04 · Ø 1.05 better than 25%
Pistol kills per match 2.7
Knife kills 1 in 387 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 12%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 21%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 51x 4K, 1 ace in 337 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (3.9).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 5.7+1.8 · Ø 3.9 better than 91%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 32%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.69, ADR at 77.5, Headshots at 48%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.67
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.69 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 387 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −152 ELO
151 matches · 47% win rate
On Cache −106 ELO
25 matches · 52% win rate
Between 6:00 and 12:00 −127 ELO, win rate 45%
On Tuesdays −181 ELO, win rate 45%

xdxdxd10 loses the most ELO on Mirage: −152 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Dust 2
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 387 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage151
47% better than 18%
0.64 better than 6%
71.9 better than 7%
0.92 better than 8%
48% of 605 duels better than 23%
33% of 54 situations better than 32%
Dust 2133
56% better than 54%
0.73 better than 36%
82.1 right on the average
1.11 better than 61%
59% of 527 duels better than 81%
46% of 82 situations better than 70%
Inferno40
63% right on the average
0.73 better than 28%
84.0 better than 48%
1.08 better than 37%
52% of 150 duels better than 28%
16% of 19 situations better than 7%
Nuke34
53% better than 33%
0.67 better than 11%
78.1 better than 28%
0.94 better than 11%
56% of 140 duels better than 62%
27% of 11 situations better than 23%
Cache25
52% better than 26%
0.70 better than 16%
74.4 better than 11%
0.99 better than 14%
47% of 109 duels better than 14%
27% of 15 situations better than 23%
Overpass3
33% -
0.65 -
72.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How xdxdxd10 plays

Across 387 matches xdxdxd10 averages K/R 0.69 and ADR 77.3; the rating across the 337 rated matches is 1.01. Biggest strength: Utility damage per round at 5.7, better than 91% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.6%, better than only 21% of level 10 · 3,000-3,499 ELO players. Averages 14.9 kills per match with 48% headshots. The strongest map is Inferno with a 63% win rate in 40 matches. In 135 of 337 matches the rating was 1.10 or higher (40%), in 128 it was below 0.90. In 337 matches with detailed stats: 51 4Ks and 1 ace. Best month by rating: September 2026 at 1.05. xdxdxd10 loses the most ELO on Mirage (−152 ELO, win rate 47%). Things go best on Inferno (+120 ELO, win rate 63%). Improved over the last three months: Win rate +3 pp. Unchanged in recent months: K/R at 0.69, ADR at 77.5, Headshots at 48%. Last 30 days: 187 matches, win rate 50%, net ELO −225.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.