xdfc

CN
On FACEIT since 2021 456 matches tracked 242 matches in 30 days
ELO ▲ 24
2,815
30-day peak: 2,959
Rank NA ▼ 68 places
#488
#14 in CN
30 days · before #420 · best #420
Last updated:

How does xdfc play?

Rating 1.18 (from 406 matches) K/R 0.84 ADR 91.3 from 456 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91% on level 10
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 79%
Rating spread from 406 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 9%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (406 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 54%+3 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 39%−1 pp better than 54%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 6%−5 pp better than 35%
K/D 1.18+0.14 better than 88%
Pistol kills per match 2.8
Knife kills 5 in 456 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.0%+2.6 pp better than 93%
Rounds with 3K 5.3%+1.2 pp better than 88%
MVPs per match 2.8+0.4 better than 89%
4Ks and aces 88x 4K, 15 aces in 406 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.3+0.2 better than 55%
Enemies flashed per round 0.45+0.15 better than 86%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.08, ADR +6.1, Headshots +2 pp, Win rate +5 pp, ELO +275
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.85 (at the start 0.77).

Patterns

From the last 456 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −206 ELO
193 matches · 53% wins
In match 2 of the day −108 ELO
63 matches · 49% wins
On Saturdays −5 ELO, win rate 41%

xdfc loses the most ELO on Mirage: −206 ELO, 53% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Longest win streak: 8 wins in a row · Ancient
  3. Recorded match no. 250 · Mirage
  4. Highest rating in a match: 2.29 · Mirage

Maps in detail

from the last 456 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage193
53% better than 54%
0.83 better than 84%
90.5 better than 87%
1.17 better than 86%
53% of 834 duels better than 59%
40% of 125 situations better than 55%
Ancient116
58% better than 66%
0.85 better than 91%
93.0 better than 93%
1.20 better than 92%
56% of 509 duels better than 75%
31% of 62 situations better than 31%
Anubis92
60% better than 74%
0.85 better than 91%
93.0 better than 94%
1.20 better than 91%
58% of 466 duels better than 81%
41% of 46 situations better than 57%
Nuke35
46% better than 17%
0.85 better than 87%
91.0 better than 88%
1.16 better than 82%
56% of 151 duels better than 70%
48% of 31 situations better than 73%
Dust 29
33% -
0.70 -
80.8 -
0.95-
41% of 37 duels -
50% of 4 situations -
Inferno9
56% -
0.81 -
87.8 -
1.17-
47% of 34 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xdfc plays

Across 456 matches xdfc averages K/R 0.84 and ADR 91.3; the rating across the 406 rated matches is 1.18. Biggest strength: Damage per round (ADR) at 91.3. That is better than 93% of players on level 10. On average 18.2 kills per match, 50% of them headshots. The strongest map is Anubis with a 60% win rate in 92 matches. In 225 of 406 matches the rating was 1.10 or higher (55%), in 86 it was below 0.90. In 406 matches with detailed stats: 88 4Ks and 15 aces. Best month by rating: October 2026 at 1.19. xdfc loses the most ELO on Mirage (−206 ELO, win rate 53%). Things go best on Anubis (+324 ELO, win rate 60%). Improved over the last three months: K/R +0.08, ADR +6.1, Headshots +2 pp, Win rate +5 pp, ELO +275. Last 30 days: 242 matches, win rate 54%, ELO balance −86.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.