xcs_racu1337

Romania
On FACEIT since 2014 214 matches tracked 33 matches in 30 days
Last updated:
Next update possible in 41m 11s

How does xcs_racu1337 play?

Rating 1.04 (from 193 matches) K/R 0.75 ADR 81.4 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 193 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 30%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 6%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 44%
AWP share of kills 7%−5 pp · Ø 12% better than 41%
K/D 1.02−0.01 · Ø 1.03 better than 41%
Pistol kills per match 3.5
Knife kills 1 in 214 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 51%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 35%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 35x 4K, 5 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 16%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 13%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +230
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 81.0
▼ Got worse
Headshots −2 pp, Win rate −8 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −57 ELO
32 matches · 41% win rate
On Dust 2 −33 ELO
51 matches · 55% win rate
Between 6:00 and 12:00 −20 ELO, win rate 42%

xcs_racu1337 loses the most ELO in match 3 of the day: −57 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 33 · Dust 2
  4. Highest rating in a match: 2.26 · Dust 2

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
54% better than 59%
0.78 better than 67%
84.1 better than 66%
1.10 better than 70%
54% of 170 duels better than 66%
36% of 25 situations better than 43%
Dust 251
55% better than 61%
0.82 better than 80%
86.6 better than 75%
1.15 better than 81%
61% of 167 duels better than 91%
22% of 27 situations better than 11%
Anubis39
51% better than 50%
0.73 better than 41%
79.9 better than 41%
0.97 better than 24%
47% of 132 duels better than 26%
24% of 21 situations better than 16%
Inferno30
40% better than 8%
0.71 better than 30%
79.9 better than 37%
0.98 better than 20%
56% of 93 duels better than 64%
41% of 17 situations better than 55%
Ancient19
37% better than 9%
0.64 better than 8%
74.9 better than 19%
0.90 better than 10%
45% of 58 duels better than 18%
57% of 7 situations better than 90%
Nuke12
42% -
0.68 -
73.9 -
0.96-
44% of 36 duels -
50% of 4 situations -
Cache10
30% -
0.76 -
77.7 -
0.99-
68% of 22 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xcs_racu1337 plays

Across 214 matches xcs_racu1337 averages K/R 0.75 and ADR 81.4; the rating across the 193 rated matches is 1.04. Biggest strength: Utility hit rate at 45%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 49% headshots. The strongest map is Dust 2 with a 55% win rate in 51 matches. In 78 of 193 matches the rating was 1.10 or higher (40%), in 66 it was below 0.90. In 140 matches with detailed stats: 35 4Ks and 5 aces. Best month by rating: October 2026 at 1.13. xcs_racu1337 loses the most ELO in match 3 of the day (−57 ELO, win rate 41%). Things go best in match 4 of the day (+51 ELO, win rate 54%). Match no. 4 of the day goes best: 54% win rate, +51 ELO. Improved over the last three months: ELO +230. Got weaker: Headshots −2 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 81.0. Last 30 days: 33 matches, win rate 39%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.