xcs_racu1337

Romania
On FACEIT since 2014 212 matches tracked 36 matches in 30 days
Last updated:

How does xcs_racu1337 play?

Rating 1.04 (from 191 matches) K/R 0.75 ADR 81.4 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 191 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 4%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.04).

Headshot rate 49%−1 pp · Ø 50% better than 45%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.02−0.02 · Ø 1.04 better than 41%
Pistol kills per match 3.5
Knife kills 1 in 212 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 50%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.1−0.3 · Ø 2.4 better than 22%
4Ks and aces 33x 4K, 5 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 16%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 13%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +286
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 81.8, Headshots at 49%
▼ Got worse
Win rate −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −57 ELO
32 matches · 41% win rate
On Dust 2 −33 ELO
50 matches · 54% win rate
Between 6:00 and 12:00 −20 ELO, win rate 42%

xcs_racu1337 loses the most ELO in match 3 of the day: −57 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 33 · Dust 2
  3. Highest rating in a match: 2.26 · Dust 2

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
55% better than 63%
0.77 better than 60%
83.8 better than 62%
1.09 better than 66%
53% of 169 duels better than 57%
36% of 25 situations better than 43%
Dust 250
54% better than 58%
0.82 better than 81%
87.1 better than 77%
1.15 better than 80%
61% of 162 duels better than 93%
22% of 27 situations better than 12%
Anubis39
51% better than 46%
0.73 better than 43%
79.9 better than 44%
0.97 better than 27%
47% of 132 duels better than 26%
24% of 21 situations better than 16%
Inferno30
40% better than 7%
0.71 better than 31%
79.9 better than 38%
0.98 better than 24%
56% of 93 duels better than 65%
41% of 17 situations better than 58%
Ancient19
37% better than 8%
0.64 better than 5%
74.9 better than 16%
0.90 better than 7%
45% of 58 duels better than 13%
57% of 7 situations better than 89%
Nuke12
42% -
0.68 -
73.9 -
0.96-
44% of 36 duels -
50% of 4 situations -
Cache10
30% -
0.76 -
77.7 -
0.99-
68% of 22 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xcs_racu1337 plays

Across 212 matches xcs_racu1337 averages K/R 0.75 and ADR 81.4; the rating across the 191 rated matches is 1.04. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 49% headshots. The strongest map is Mirage with a 55% win rate in 51 matches. In 76 of 191 matches the rating was 1.10 or higher (40%), in 66 it was below 0.90. In 138 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: October 2026 at 1.13. xcs_racu1337 loses the most ELO in match 3 of the day (−57 ELO, win rate 41%). Things go best in match 4 of the day (+51 ELO, win rate 54%). Match no. 4 of the day goes best: 54% win rate, +51 ELO. Improved over the last three months: ELO +286. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 81.8, Headshots at 49%. Last 30 days: 36 matches, win rate 39%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.