xcrxx

Switzerland
On FACEIT since 2024 258 matches tracked 68 matches in 30 days
ELO ▲ 279
2,336
30-day peak: 2,336
Rank EU
#93,734
Switzerland #751 in Switzerland
Last updated:

How does xcrxx play?

Rating 0.99 (from 208 matches) K/R 0.66 ADR 74.9 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 208 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 17%−5 pp · Ø 22% better than 20%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 23%+11 pp · Ø 12% better than 90%
K/D 0.99−0.04 · Ø 1.03 better than 30%
Pistol kills per match 3.4
Knife kills 1 in 258 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 25%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 9%
MVPs per match 1.8−0.5 · Ø 2.3 better than 3%
4Ks and aces 24x 4K, 4 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 83%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.27, ADR +9.1, Win rate +5 pp, ELO +449
= Stayed the same
Nothing clear
▼ Got worse
Headshots −8 pp

Sep to Nov 2026 compared with Jan to Jun 2026.

Kills per round (K/R)

0.60
JanFebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.71. Last 3 months: 0.68 (at the start 0.59). Clearly below the average (0.74).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −88 ELO
22 matches · 59% win rate
On Anubis −57 ELO
24 matches · 46% win rate
Between 18:00 and 24:00 −3 ELO, win rate 36%
On Mondays −37 ELO, win rate 45%

xcrxx loses the most ELO on Nuke: −88 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.33 · Cache
  3. Longest win streak: 7 wins in a row · Ancient
  4. Reached level 10 · Dust 2
  5. Most kills in a match: 37 · Mirage

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
53% better than 54%
0.65 better than 10%
73.3 better than 13%
0.95 better than 19%
50% of 270 duels better than 40%
43% of 68 situations better than 62%
Dust 249
67% better than 93%
0.63 better than 5%
74.3 better than 15%
0.97 better than 25%
50% of 118 duels better than 41%
43% of 28 situations better than 65%
Ancient41
44% better than 24%
0.67 better than 15%
77.5 better than 28%
1.03 right on the average
53% of 97 duels better than 57%
25% of 28 situations better than 20%
Anubis24
46% better than 29%
0.64 better than 9%
72.6 better than 11%
0.94 better than 18%
54% of 74 duels better than 63%
36% of 14 situations better than 45%
Nuke22
59% better than 60%
0.76 better than 54%
78.2 better than 35%
1.10 better than 68%
56% of 84 duels better than 68%
44% of 16 situations better than 64%
Cache14
57% -
0.72 -
81.1 -
1.12-
62% of 58 duels -
38% of 8 situations -
Inferno4
25% -
0.58 -
67.6 -
0.97-
50% of 8 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xcrxx plays

Across 258 matches xcrxx averages K/R 0.66 and ADR 74.9; the rating across the 208 rated matches is 0.99. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 14.4 kills per match with 44% headshots. The strongest map is Dust 2 with a 67% win rate in 49 matches. In 67 of 208 matches the rating was 1.10 or higher (32%), in 83 it was below 0.90. In 169 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: September 2026 at 1.04. xcrxx loses the most ELO on Nuke (−88 ELO, win rate 59%). Things go best on Dust 2 (+140 ELO, win rate 67%). Improved over the last three months: K/R +0.09, Rating +0.27, ADR +9.1, Win rate +5 pp, ELO +449. Got weaker: Headshots −8 pp. Last 30 days: 68 matches, win rate 57%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.