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xcngray

Indonesia
On FACEIT since 2016 418 matches tracked 19 matches in 30 days
ELO ▼ 34
2,432
30-day peak: 2,466
Rank SEA ▼ 386 places
#1,577
Indonesia #139 in Indonesia
30 days · prev. #1,191 · best #1,191
Last updated:

How does xcngray play?

Rating 0.98 (from 273 matches) K/R 0.70 ADR 81.8 from 418 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 311 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 27%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.03−0.01 · Ø 1.04 better than 46%
Pistol kills per match 2.5 from the last 311
Knife kills 4 in 311 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.5%).

2K rounds 11.7%−1.8 pp · Ø 13.5% better than 11%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 19%
MVPs per match 2.1−0.3 · Ø 2.4 better than 23%
4Ks and aces 33x 4K, 2 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

10.6 utility damage per round and so well above the average (4.2).

Utility hit rate 49%+14 pp · Ø 35% better than 99%
Utility damage per round 10.6+6.4 · Ø 4.2 better than 99%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 25%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.06, ADR −4.8, Win rate −10 pp, ELO −412

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOctNov

Best month: May 2026 with 0.85. Last 3 months: 0.66 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 311 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −59 ELO
68 matches · 59% win rate
In match 4 of the day −31 ELO
31 matches · 48% win rate
Between 0:00 and 6:00 −100 ELO, win rate 32%
On Mondays −35 ELO, win rate 46%

xcngray loses the most ELO on Inferno: −59 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 37 · Anubis
  3. Highest rating in a match: 2.19 · Inferno

Maps in detail

from the last 311 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient83
48% better than 36%
0.69 better than 21%
81.4 better than 48%
0.98 better than 28%
50% of 227 duels better than 41%
32% of 71 situations better than 32%
Inferno68
59% better than 59%
0.68 better than 17%
81.3 better than 41%
1.00 better than 26%
54% of 257 duels right on the average
38% of 52 situations better than 48%
Dust 262
44% better than 22%
0.67 better than 18%
81.0 better than 51%
0.94 better than 19%
50% of 245 duels better than 43%
35% of 34 situations better than 42%
Nuke46
63% better than 74%
0.74 right on the average
82.7 better than 64%
1.07 better than 60%
56% of 149 duels better than 67%
36% of 45 situations better than 40%
Anubis31
65% better than 84%
0.65 better than 9%
75.3 better than 20%
0.93 better than 15%
48% of 101 duels better than 28%
43% of 30 situations better than 62%
Vertigo16
69% -
0.69 -
83.1 -
0.98-
53% of 64 duels -
58% of 12 situations -
Cache5
40% -
0.64 -
76.8 -
0.89-
42% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xcngray plays

Across 418 matches xcngray averages K/R 0.70 and ADR 81.8; the rating across the 273 rated matches is 0.98. Biggest strength: Utility hit rate at 49%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 46% headshots. The strongest map is Vertigo with a 69% win rate in 16 matches. In 106 of 311 matches the rating was 1.10 or higher (34%), in 128 it was below 0.90. In 249 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: July 2026 at 1.00. xcngray loses the most ELO on Inferno (−59 ELO, win rate 59%). Things go best on Anubis (+49 ELO, win rate 65%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.06, Rating −0.06, ADR −4.8, Win rate −10 pp, ELO −412. Last 30 days: 19 matches, win rate 42%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.