xapswn

Sweden
On FACEIT since 2017 276 matches tracked 44 matches in 30 days
ELO ▲ 243
2,812
30-day peak: 2,861
Rank SEA ▲ 282 places
#365
Sweden #533 in Sweden
30 days · prev. #647 · best #314
Last updated:

How does xapswn play?

Rating 1.09 (from 177 matches) K/R 0.78 ADR 83.8 from 276 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 226 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
ClutcherEntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 88%
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 1.09+0.04 · Ø 1.05 better than 58%
Pistol kills per match 3.0 from the last 226
Knife kills 5 in 226 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 43%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 67%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 31x 4K, 5 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 94%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 50%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 70%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +199
= Stayed the same
K/R at 0.78, Rating at 1.09, ADR at 84.0, Win rate at 53%
▼ Got worse
Headshots −6 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months unchanged at 0.78. Slightly above the average (0.75).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −145 ELO
80 matches · 43% win rate
In match 4 of the day −78 ELO
25 matches · 40% win rate
Between 0:00 and 6:00 −173 ELO, win rate 37%

xapswn loses the most ELO on Mirage: −145 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.57 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 48 · Dust 2

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
43% better than 13%
0.75 better than 48%
81.8 right on the average
1.01 better than 35%
53% of 486 duels better than 55%
48% of 54 situations better than 79%
Dust 262
65% better than 87%
0.76 better than 53%
81.5 better than 48%
1.09 better than 58%
60% of 299 duels better than 86%
39% of 41 situations better than 52%
Ancient39
51% better than 41%
0.86 better than 89%
91.3 better than 86%
1.19 better than 87%
58% of 231 duels better than 81%
40% of 30 situations better than 53%
Anubis18
44% better than 19%
0.85 better than 87%
90.6 better than 87%
1.17 better than 82%
56% of 101 duels better than 71%
38% of 16 situations right on the average
Inferno10
60% -
0.70 -
75.1 -
0.93-
39% of 41 duels -
71% of 7 situations -
Cache7
71% -
0.83 -
86.9 -
1.20-
66% of 29 duels -
60% of 5 situations -
Nuke7
57% -
0.84 -
82.8 -
1.20-
37% of 30 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xapswn plays

Across 276 matches xapswn averages K/R 0.78 and ADR 83.8; the rating across the 177 rated matches is 1.09. Biggest strength: Utility hit rate at 42%, better than 94% of level 10 · 2,750-2,999 ELO players. Averages 17.7 kills per match with 59% headshots. The strongest map is Dust 2 with a 65% win rate in 62 matches. In 102 of 226 matches the rating was 1.10 or higher (45%), in 71 it was below 0.90. In 142 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: September 2026 at 1.68. xapswn loses the most ELO on Mirage (−145 ELO, win rate 43%). Things go best in match 1 of the day (+137 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +137 ELO. Improved over the last three months: ELO +199. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.09, ADR at 84.0, Win rate at 53%. Last 30 days: 44 matches, win rate 57%, net ELO +114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.