xans____
How does xans____ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).
Compared with 1,955 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Average47% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average1.08 K/D and so slightly above the average (1.02).
Impact
AverageExactly 3 kills in 4.8% of rounds and so clearly above the average (4.0%).
Utility and deaths
Average3.8 utility damage per round and so well below the average (4.3).
Progress
One value per month, dashed line is the level 9 averageSep to Nov 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: September 2026 with 0.83. Last 3 months: 0.80 (at the start 0.76). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 1.23.
Damage per round (ADR)
Best month: September 2026 with 89.5. Last 3 months: 85.1 (at the start 84.1). Slightly above the average (80.3).
Share of headshot kills
Best month: July 2026 with 53%. Last 3 months: 45% (at the start 50%). Clearly below the average (49%).
Matches won (win rate)
Best month: September 2026 with 60%. Last 3 months: 60% (at the start 42%). Well above the average (52%).
Best month: November 2026 with 2,060. Last 3 months: 2,041 (at the start 1,707).
Rounds with first kill
Best month: November 2026 with 14%.
1v1 clutches won
Best month: November 2026 with 63%.
Patterns
From the last 156 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
xans____ loses the most ELO on Ancient: −21 ELO, 40% win rate
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Cache
- Reached level 10 · Nuke
- Recorded match no. 100 · Ancient
- Highest rating in a match: 2.20 · Mirage
- Most kills in a match: 35 · Inferno
Maps in detail
from the last 156 matchesCompared with players on the same level who have at least 15 matches on the map.
How xans____ plays
Across 156 matches xans____ averages K/R 0.77 and ADR 83.8; the rating across the 106 rated matches is 1.10. Biggest strength: Clutch 1v1 won at 47%, better than 90% of level 9 players. Averages 17.2 kills per match with 49% headshots. The strongest map is Nuke with a 75% win rate in 16 matches. In 48 of 106 matches the rating was 1.10 or higher (45%), in 30 it was below 0.90. In 85 matches with detailed stats: 9 4Ks and 4 aces. Best month by rating: June 2026 at 1.23. xans____ loses the most ELO on Ancient (−21 ELO, win rate 40%). Things go best in match 2 of the day (+27 ELO, win rate 54%). Match no. 2 of the day goes best: 54% win rate, +27 ELO. Improved over the last three months: K/R +0.04, Win rate +18 pp, ELO +334. Got weaker: Headshots −5 pp. Unchanged in recent months: ADR at 85.1. Last 30 days: 19 matches, win rate 68%, net ELO +51.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.