xanaxRadar

Poland
On FACEIT since 2024 172 matches tracked 70 matches in 30 days
Last updated:

How does xanaxRadar play?

Rating 1.03 K/R 0.73 ADR 74.6 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 172 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

Level 9

Compared with 1,799 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 15%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

46% headshots and so slightly below the average (48%).

Headshot rate 46%−2 pp · Ø 48% better than 39%
AWP share of kills 30%+19 pp · Ø 11% better than 96%
K/D 1.04+0.03 · Ø 1.01 better than 60%
Pistol kills per match 3.2
Knife kills 7 in 172 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 47%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 65%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 17x 4K, 1 ace in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.3).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 1.7−2.6 · Ø 4.3 better than 2%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 32%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +150
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 74.0
▼ Got worse
Headshots −4 pp, Win rate −11 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.73).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −58 ELO
44 matches · 55% win rate
On Anubis −49 ELO
44 matches · 61% win rate
On Sundays −116 ELO, win rate 44%

xanaxRadar loses the most ELO on Mirage: −58 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 15 wins in a row · Mirage
  2. Most kills in a match: 35 · Ancient
  3. Highest rating in a match: 1.95 · Cache

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis44
61% better than 83%
0.70 better than 37%
71.4 better than 11%
0.99 better than 43%
49% of 177 duels better than 41%
30% of 27 situations better than 29%
Mirage44
55% better than 70%
0.77 better than 70%
78.3 better than 40%
1.07 better than 70%
52% of 210 duels better than 57%
41% of 34 situations better than 60%
Ancient28
43% better than 23%
0.74 right on the average
78.8 better than 39%
1.05 better than 61%
57% of 112 duels better than 85%
40% of 20 situations right on the average
Cache17
59% right on the average
0.66 better than 21%
66.7 better than 5%
0.95 better than 23%
52% of 61 duels right on the average
56% of 9 situations better than 84%
Nuke15
60% better than 65%
0.66 better than 13%
70.7 better than 7%
0.94 better than 17%
46% of 82 duels better than 19%
45% of 11 situations better than 70%
Inferno13
69% -
0.78 -
74.2 -
1.10-
70% of 43 duels -
10% of 10 situations -
Dust 28
38% -
0.72 -
77.1 -
1.02-
48% of 23 duels -
33% of 3 situations -
Vertigo3
67% -
0.92 -
89.6 -
1.29-
42% of 12 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xanaxRadar plays

Across 172 matches xanaxRadar averages K/R 0.73, ADR 74.6 and a rating of 1.03. Biggest strength: Deaths per round at just 70% (lower is better), better than 75% of level 9 players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 9 players. Averages 16.1 kills per match with 46% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 73 of 172 matches the rating was 1.10 or higher (42%), in 55 it was below 0.90. In 132 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: July 2026 at 1.11. xanaxRadar loses the most ELO on Mirage (−58 ELO, win rate 55%). Things go best from match 5 of the day (−62 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, −62 ELO. Improved over the last three months: ELO +150. Got weaker: Headshots −4 pp, Win rate −11 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 74.0. Last 30 days: 70 matches, win rate 61%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.