xamm-

Turkey
On FACEIT since 2014 122 matches tracked 28 matches in 30 days
ELO ▲ 232
2,006
30-day peak: 2,029
Rank EU
#257,643
Turkey #7,525 in Turkey
Last updated:

How does xamm- play?

Rating 1.18 K/R 0.83 ADR 91.5 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 122 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 34% good 1.10 to 1.29 14% normal 0.90 to 1.09 14% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 45%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.21+0.18 · Ø 1.03 better than 92%
Pistol kills per match 2.6
Knife kills 1 in 122 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 72%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 88%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 30x 4K, 1 ace in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 50%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 63%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +805
= Stayed the same
ADR at 90.7, Headshots at 48%
▼ Got worse
K/R −0.06, Rating −0.07, Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: August 2026 with 0.87. Last 3 months: 0.81 (at the start 0.87). Clearly above the average (0.74).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays −73 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Recorded match no. 100 · Nuke
  3. Most kills in a match: 37 · Dust 2
  4. Highest rating in a match: 2.48 · Dust 2
  5. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
69% better than 96%
0.83 better than 85%
92.6 better than 91%
1.22 better than 92%
56% of 167 duels better than 77%
33% of 27 situations better than 36%
Dust 227
63% better than 87%
0.87 better than 93%
93.1 better than 92%
1.25 better than 95%
61% of 118 duels better than 93%
39% of 23 situations better than 54%
Nuke13
31% -
0.84 -
92.8 -
1.16-
50% of 44 duels -
27% of 11 situations -
Ancient12
67% -
0.74 -
81.2 -
1.01-
56% of 57 duels -
56% of 9 situations -
Cache12
67% -
0.96 -
105.9 -
1.31-
67% of 57 duels -
17% of 6 situations -
Anubis11
36% -
0.76 -
86.6 -
1.10-
67% of 46 duels -
22% of 9 situations -
Inferno8
25% -
0.70 -
81.8 -
0.98-
63% of 30 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xamm- plays

Across 122 matches xamm- averages K/R 0.83, ADR 91.5 and a rating of 1.18. Biggest strength: Damage per round (ADR) at 91.5, better than 93% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 48% headshots. The strongest map is Mirage with a 69% win rate in 39 matches. In 69 of 122 matches the rating was 1.10 or higher (57%), in 36 it was below 0.90. In 97 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: August 2026 at 1.26. Things go best in match 3 of the day (−27 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, −27 ELO. Improved over the last three months: ELO +805. Got weaker: K/R −0.06, Rating −0.07, Win rate −4 pp. Unchanged in recent months: ADR at 90.7, Headshots at 48%. Last 30 days: 28 matches, win rate 61%, net ELO −70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.