xack23

Ukraine
On FACEIT since 2016 156 matches tracked 40 matches in 30 days
Last updated:

How does xack23 play?

Rating 0.94 K/R 0.67 ADR 72.8 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 156 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 22% normal 0.90 to 1.09 28% weak 0.75 to 0.89 24% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

Level 7

Compared with 1,282 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 4% of rounds and so well below the average (10%).

Rounds with first kill 4%−6 pp · Ø 10% better than 1%
Opening duels won 49%−1 pp · Ø 50% better than 41%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 3%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so just below the average (1.01).

Headshot rate 44%−2 pp · Ø 46% better than 40%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.97−0.04 · Ø 1.01 better than 39%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.2).

2K rounds 12.0%−1.0 pp · Ø 13.0% better than 21%
3K rounds 2.9%−1.1 pp · Ø 4.0% better than 11%
MVPs per match 1.6−0.6 · Ø 2.2 better than 3%
4Ks and aces 4x 4K, 1 ace in 142 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.67 enemies flashed per round and so well above the average (0.26).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 84%
Enemies flashed per round 0.67+0.41 · Ø 0.26 better than 99%
Deaths per round 69%−3 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.09, Rating +0.08, ADR +7.5
= Stayed the same
Headshots at 44%, Win rate at 48%
▼ Got worse
ELO −114

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: October 2026 with 0.73. Last 3 months: 0.70 (at the start 0.61). Slightly below the average (0.73).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +26 ELO
20 matches · 20% win rate
On Mondays ±0 ELO, win rate 35%

xack23 loses the most ELO in match 3 of the day: +26 ELO, 20% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 1.50 · Cache
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
44% better than 28%
0.66 better than 18%
72.0 better than 13%
0.93 better than 22%
49% of 67 duels better than 42%
31% of 35 situations better than 30%
Mirage33
42% better than 22%
0.71 better than 40%
76.9 better than 32%
0.99 better than 42%
49% of 43 duels better than 42%
24% of 29 situations better than 14%
Ancient26
42% better than 23%
0.68 better than 28%
72.2 better than 15%
0.95 better than 31%
54% of 56 duels better than 72%
31% of 29 situations better than 37%
Anubis19
63% better than 83%
0.62 better than 6%
69.6 better than 6%
0.94 better than 23%
52% of 29 duels better than 57%
23% of 13 situations better than 14%
Inferno16
50% better than 46%
0.62 better than 16%
70.1 better than 13%
0.84 better than 10%
40% of 20 duels better than 9%
25% of 8 situations better than 22%
Nuke13
77% -
0.70 -
76.5 -
0.97-
34% of 29 duels -
13% of 15 situations -
Cache8
13% -
0.65 -
69.3 -
0.85-
38% of 13 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xack23 plays

Across 156 matches xack23 averages K/R 0.67, ADR 72.8 and a rating of 0.94. Biggest strength: Deaths per round at just 69% (lower is better), better than 87% of level 7 players. Most room to improve: Rounds with first kill at 4%, better than only 1% of level 7 players. Averages 14.8 kills per match with 44% headshots. The strongest map is Nuke with a 77% win rate in 13 matches. In 45 of 156 matches the rating was 1.10 or higher (29%), in 68 it was below 0.90. In 142 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: October 2026 at 1.01. xack23 loses the most ELO in match 3 of the day (+26 ELO, win rate 20%). Things go best on Mirage (+30 ELO, win rate 42%). Match no. 2 of the day goes best: 58% win rate. Improved over the last three months: K/R +0.09, Rating +0.08, ADR +7.5. Got weaker: ELO −114. Unchanged in recent months: Headshots at 44%, Win rate at 48%. Last 30 days: 40 matches, win rate 58%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.