x_EL_x
Compared with 2,435 players in this group, each player over up to their last 100 matches.
Opening
Average59% of opening duels won and so well above the average (51%).
Clutch
Strength2.7 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average37% headshots and so well below the average (50%).
Impact
StrengthExactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).
Utility and deaths
Strength8.9 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.98. Last 3 months: 0.87 (at the start 0.70). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.43. Last 3 months: 1.24 (at the start 1.02). Well above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 99.8. Last 3 months: 92.5 (at the start 80.2). Well above the average (80.8).
Share of headshot kills
Best month: November 2026 with 41%. Last 3 months unchanged at 37%. Well below the average (50%).
Matches won (win rate)
Best month: October 2026 with 61%. Last 3 months: 51% (at the start 58%). Just above the average (50%).
Best month: November 2026 with 2,314. Last 3 months: 2,311 (at the start 2,285).
Rounds with first kill
Best month: October 2026 with 14%. Last 3 months: 12% (at the start 10%). Clearly above the average (10%).
1v1 clutches won
Best month: September 2026 with 40%. Last 3 months: 35% (at the start 34%). Slightly below the average (39%).
Patterns
From the last 221 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
x_EL_x loses the most ELO on Ancient: −35 ELO, 55% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.42 · Dust 2
- Longest win streak: 9 wins in a row · Ancient
- Recorded match no. 100 · Mirage
- Most kills in a match: 48 · Ancient
Maps in detail
from the last 221 matchesCompared with players on the same level who have at least 15 matches on the map.
How x_EL_x plays
Across 221 matches x_EL_x averages K/R 0.82, ADR 88.9 and a rating of 1.18. Biggest strength: Utility damage per round at 8.9, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 18.2 kills per match with 37% headshots. The strongest map is Inferno with a 73% win rate in 15 matches. In 122 of 221 matches the rating was 1.10 or higher (55%), in 53 it was below 0.90. In 221 matches with detailed stats: 59 4Ks and 5 aces. Best month by rating: November 2026 at 1.43. x_EL_x loses the most ELO on Ancient (−35 ELO, win rate 55%). Things go best on Dust 2 (+69 ELO, win rate 56%). Match no. 4 of the day goes best: 70% win rate. Improved over the last three months: K/R +0.17, Rating +0.22, ADR +12.3, First kills +2 pp. Got weaker: Win rate −7 pp. Unchanged in recent months: Headshots at 37%, ELO at 2,311, Clutch 1v1 at 35%. Last 30 days: 74 matches, win rate 53%, net ELO +60.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.