xTreezZz

Belarus
On FACEIT since 2019 54 matches tracked 22 matches in 30 days
ELO
2,060
Rank EU
#212,328
Belarus #4,985 in Belarus
Last updated:

How does xTreezZz play?

Rating 1.19 K/R 0.86 ADR 92.0 from 54 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 54 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 31% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 7%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherDamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 98%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.24+0.21 · Ø 1.03 better than 94%
Pistol kills per match 3.3
Knife kills 3 in 54 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.6% of rounds and so well above the average (4.1%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 77%
3K rounds 6.6%+2.5 pp · Ø 4.1% better than 98%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 7x 4K, 0 aces in 34 matches

Utility and deaths

Strength
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 88%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 75%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.86, Rating at 1.20, ADR at 92.0, ELO at 2,060
▼ Got worse
Win rate −12 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: June 2026 with 0.87. Last 3 months unchanged at 0.86. Well above the average (0.74).

Patterns

From the last 54 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Ancient
  2. Most kills in a match: 39 · Inferno
  3. Highest rating in a match: 1.93 · Inferno

Maps in detail

from the last 54 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
45% better than 27%
0.87 better than 93%
96.1 better than 95%
1.21 better than 91%
62% of 104 duels better than 96%
25% of 12 situations better than 16%
Ancient11
27% -
0.86 -
91.4 -
1.21-
59% of 44 duels -
25% of 4 situations -
Anubis7
29% -
0.74 -
83.8 -
0.95-
58% of 26 duels -
11% of 9 situations -
Dust 25
60% -
0.90 -
92.1 -
1.30-
81% of 16 duels -
50% of 6 situations -
Inferno5
60% -
0.98 -
97.7 -
1.43-
65% of 17 duels -
50% of 4 situations -
Cache3
100% -
0.95 -
95.1 -
1.29-
48% of 21 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xTreezZz plays

Across 54 matches xTreezZz averages K/R 0.86, ADR 92.0 and a rating of 1.19. Biggest strength: 3K rounds at 6.6%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 49% headshots. The strongest map is Mirage with a 45% win rate in 20 matches. In 34 of 54 matches the rating was 1.10 or higher (63%), in 9 it was below 0.90. In 34 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: June 2026 at 1.22. Things go best in match 1 of the day (±0 ELO, win rate 48%). Match no. 1 of the day goes best: 48% win rate. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −12 pp. Unchanged in recent months: K/R at 0.86, Rating at 1.20, ADR at 92.0, ELO at 2,060. Last 30 days: 22 matches, win rate 41%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.