xSeMoN

GR
223 matches tracked 38 matches in 30 days
Last updated:

How does xSeMoN play?

Rating 1.05 K/R 0.73 ADR 79.0 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 223 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 32% weak 0.75 to 0.89 17% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 56%+6 pp · Ø 50% better than 90%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 14%
AWP share of kills 12%+2 pp · Ø 10% better than 66%
K/D 1.10+0.09 · Ø 1.01 better than 85%
Pistol kills per match 2.3
Knife kills 2 in 223 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 61%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.1−0.2 · Ø 2.3 better than 36%
4Ks and aces 21x 4K, 1 ace in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 34%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 82%
Deaths per round 67%−5 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.06
= Stayed the same
ADR at 79.8, ELO at 1,612
▼ Got worse
Headshots −6 pp, Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.74 (at the start 0.69). Just above the average (0.73).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −199 ELO
36 matches · 33% win rate
In match 3 of the day −133 ELO
38 matches · 34% win rate
Between 12:00 and 18:00 −203 ELO, win rate 44%
On Fridays −62 ELO, win rate 36%

xSeMoN loses the most ELO on Mirage: −199 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 280
58% better than 77%
0.76 better than 69%
81.3 better than 60%
1.10 better than 80%
57% of 280 duels better than 84%
44% of 77 situations better than 73%
Anubis38
47% better than 33%
0.76 better than 68%
80.3 better than 56%
1.09 better than 80%
59% of 135 duels better than 91%
23% of 26 situations better than 17%
Inferno38
55% better than 59%
0.66 better than 23%
73.1 better than 21%
0.95 better than 31%
52% of 83 duels better than 58%
38% of 32 situations right on the average
Mirage36
33% better than 6%
0.72 better than 46%
79.0 better than 45%
1.02 better than 55%
48% of 116 duels better than 36%
35% of 20 situations better than 42%
Ancient17
41% better than 20%
0.68 better than 21%
77.3 better than 28%
0.94 better than 22%
52% of 46 duels better than 54%
33% of 21 situations better than 40%
Nuke9
67% -
0.69 -
73.5 -
1.01-
53% of 19 duels -
50% of 4 situations -
Cache5
60% -
0.85 -
94.0 -
1.21-
58% of 19 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xSeMoN plays

Across 223 matches xSeMoN averages K/R 0.73, ADR 79.0 and a rating of 1.05. Biggest strength: Deaths per round at just 67% (lower is better), better than 95% of level 8 players. Most room to improve: Headshot rate at 40%, better than only 14% of level 8 players. Averages 15.9 kills per match with 40% headshots. The strongest map is Dust 2 with a 58% win rate in 80 matches. In 85 of 223 matches the rating was 1.10 or higher (38%), in 67 it was below 0.90. In 159 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: October 2026 at 1.18. xSeMoN loses the most ELO on Mirage (−199 ELO, win rate 33%). Things go best on Dust 2 (+309 ELO, win rate 58%). From match no. 5 of the day on, things go best: 61% win rate, +105 ELO. Improved over the last three months: K/R +0.05, Rating +0.06. Got weaker: Headshots −6 pp, Win rate −9 pp. Unchanged in recent months: ADR at 79.8, ELO at 1,612. Last 30 days: 38 matches, win rate 47%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.