xReyZ

Netherlands
On FACEIT since 2024 275 matches tracked 62 matches in 30 days
ELO ▼ 105
2,418
30-day peak: 2,523
Rank EU
#74,266
Netherlands #433 in Netherlands
Last updated:

How does xReyZ play?

Rating 1.04 K/R 0.74 ADR 80.8 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 275 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 16%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (50%).

Headshot rate 38%−12 pp · Ø 50% better than 3%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.06+0.03 · Ø 1.03 better than 56%
Pistol kills per match 3.0
Knife kills 4 in 275 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 65%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 27x 4K, 4 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 74%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 81.1, Headshots at 38%, ELO at 2,418
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: June 2026 with 0.80. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −52 ELO
56 matches · 54% win rate
In match 4 of the day −22 ELO
30 matches · 43% win rate
On Ancient −11 ELO
68 matches · 56% win rate

xReyZ loses the most ELO on Anubis: −52 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.26 · Dust 2
  4. Reached level 10 · Ancient
  5. Most kills in a match: 46 · Mirage

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient68
56% better than 62%
0.76 better than 54%
81.6 better than 47%
1.09 better than 67%
51% of 222 duels better than 43%
51% of 49 situations better than 82%
Anubis56
54% better than 55%
0.75 right on the average
82.2 better than 55%
1.05 better than 53%
55% of 237 duels better than 69%
36% of 47 situations better than 45%
Dust 253
47% better than 30%
0.72 better than 36%
80.4 better than 44%
1.01 better than 37%
45% of 193 duels better than 17%
37% of 35 situations better than 46%
Mirage49
45% better than 24%
0.76 better than 56%
81.6 better than 52%
1.08 better than 63%
51% of 192 duels right on the average
40% of 25 situations better than 54%
Nuke27
59% better than 64%
0.71 better than 28%
79.2 better than 37%
0.97 better than 24%
44% of 124 duels better than 15%
45% of 22 situations better than 66%
Cache14
29% -
0.71 -
76.6 -
0.96-
59% of 46 duels -
10% of 10 situations -
Inferno8
38% -
0.74 -
75.5 -
1.03-
86% of 14 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xReyZ plays

Across 275 matches xReyZ averages K/R 0.74, ADR 80.8 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 44%, better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 38%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 38% headshots. The strongest map is Nuke with a 59% win rate in 27 matches. In 105 of 275 matches the rating was 1.10 or higher (38%), in 90 it was below 0.90. In 189 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: June 2026 at 1.10. xReyZ loses the most ELO on Anubis (−52 ELO, win rate 54%). Things go best on Nuke (+6 ELO, win rate 59%). Match no. 3 of the day goes best: 56% win rate, −2 ELO. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 81.1, Headshots at 38%, ELO at 2,418. Last 30 days: 62 matches, win rate 44%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.