xRandu

EE
113 matches tracked
Last updated:

How does xRandu play?

Rating 0.90 (from 7 matches) K/R 0.69 ADR 76.4 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 43%
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 51%+2 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 28%−9 pp better than 9%
Clutch 1v2 won 27%+5 pp better than 85%
Clutch kills per match 1.9+0.2 better than 78%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%+4 pp better than 74%
AWP share of kills 13%+2 pp better than 64%
K/D 0.92−0.04 better than 42%
Pistol kills per match 2.5
Knife kills 1 in 113 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+1.0 pp better than 81%
Rounds with 3K 3.9%+0.2 pp better than 70%
MVPs per match 2.0−0.1 better than 50%
4Ks and aces 14x 4K, 1 ace in 69 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 31%
Utility damage per round 1.7−2.1 better than 8%
Enemies flashed per round 0.10−0.14 better than 14%
Rounds with a death 75%+2 pp better than 32%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
K/R +0.10, ADR +12.0
= Stayed the same
Nothing clear
▼ Got worse
Headshots −13 pp, Win rate −14 pp, ELO −129

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.73 (at the start 0.63).

Patterns

From the last 113 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −113 ELO
20 matches · 45% wins
On Nuke −13 ELO
26 matches · 58% wins
In match 1 of the day +33 ELO
36 matches · 44% wins

xRandu loses the most ELO on Mirage: −113 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.39 · Ancient
  2. Most kills in a match: 32 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke26
58% better than 69%
0.72 better than 58%
77.9 better than 52%
-
48% of 113 duels better than 47%
38% of 13 situations level
Mirage20
45% better than 37%
0.70 better than 56%
78.5 better than 63%
0.83-
46% of 85 duels better than 35%
21% of 14 situations better than 11%
Anubis18
56% better than 73%
0.73 better than 67%
81.6 better than 69%
0.99-
46% of 63 duels better than 37%
38% of 8 situations level
Ancient17
53% better than 66%
0.71 better than 59%
78.0 better than 54%
1.39-
50% of 62 duels better than 60%
41% of 17 situations better than 63%
Dust 217
41% better than 20%
0.53 better than 2%
62.1 better than 2%
0.44-
39% of 71 duels better than 8%
42% of 12 situations better than 66%
Inferno9
33% -
0.64 -
70.4 -
-
65% of 23 duels -
67% of 3 situations -
Cache3
67% -
0.88 -
90.7 -
-
40% of 10 duels -
0% of 2 situations -
Vertigo3
67% -
0.79 -
93.6 -
-
64% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xRandu plays

Across 113 matches xRandu averages K/R 0.69 and ADR 76.4; the rating across the 7 rated matches is 0.90. Most room to improve: Utility damage per round at 1.7. That is better than only 8% of players on level 4. On average 14.8 kills per match, 47% of them headshots. The strongest map is Nuke with a 58% win rate in 26 matches. In 69 matches with detailed stats: 14 4Ks and 1 aces. Best month by rating: August 2026 at 0.44. xRandu loses the most ELO on Mirage (−113 ELO, win rate 45%). Things go best in match 2 of the day (+10 ELO, win rate 73%). Improved over the last three months: K/R +0.10, ADR +12.0. Got weaker: Headshots −13 pp, Win rate −14 pp, ELO −129. Last 30 days: 6 matches, win rate 50%, ELO balance −27.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.