xREJVISIK

BL
157 matches tracked 50 matches in 30 days
Last updated:

How does xREJVISIK play?

Rating 1.21 K/R 0.87 ADR 97.6 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97% on level 8
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 157 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 26% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. More first kills per match than the level 8 average.
Multi-killsClutcherEntry
better than most on level 8 midfield weaker than most

Opening

Strength
The first duels of the round
Rounds with first kill 14%+4 pp better than 92%
Opening duels won 54%+4 pp better than 79%

Clutch

Strength
Last one alive
Clutch 1v1 won 49%+11 pp better than 93%
Clutch 1v2 won 28%+8 pp better than 87%
Clutch kills per match 2.0+0.4 better than 80%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−1 pp better than 43%
AWP share of kills 5%−5 pp better than 30%
K/D 1.19+0.19 better than 95%
Pistol kills per match 2.9
Knife kills 49 in 157 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.6%+2.5 pp better than 94%
Rounds with 3K 5.9%+2.0 pp better than 97%
MVPs per match 2.9+0.7 better than 96%
4Ks and aces 44x 4K, 5 aces in 157 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 48%+13 pp better than 99%
Utility damage per round 8.5+4.2 better than 99%
Enemies flashed per round 0.42+0.14 better than 84%
Rounds with a death 73%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 8 average
Whether xREJVISIK is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 157 matches, all from the last 3 months.

Kills per round (K/R)

1.03
AugSepOct

Best month: October 2026 with 1.03.

Patterns

From the last 157 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −60 ELO
30 matches · 50% wins
On Mirage −39 ELO
54 matches · 54% wins
On Wednesdays +18 ELO, win rate 46%

xREJVISIK loses the most ELO in match 1 of the day: −60 ELO, 50% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 36 · Inferno
  3. Highest rating in a match: 2.59 · Inferno

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
54% better than 64%
0.90 better than 98%
102.3 better than 99%
1.25 better than 97%
56% of 312 duels better than 79%
49% of 49 situations better than 78%
Dust 222
36% better than 10%
0.74 better than 56%
85.3 better than 77%
0.97 better than 35%
47% of 110 duels better than 30%
56% of 16 situations better than 90%
Inferno22
68% better than 91%
0.92 better than 98%
104.0 better than 99%
1.31 better than 98%
55% of 132 duels better than 70%
45% of 11 situations better than 71%
Ancient19
53% better than 55%
0.75 better than 62%
81.9 better than 60%
1.05 better than 68%
45% of 88 duels better than 20%
44% of 16 situations better than 67%
Nuke15
73% better than 94%
0.93 better than 97%
103.3 better than 99%
1.33 better than 97%
65% of 71 duels better than 96%
73% of 11 situations better than 98%
Anubis12
58% -
0.86 -
92.2 -
1.21-
55% of 64 duels -
43% of 14 situations -
Cache10
60% -
1.01 -
115.1 -
1.49-
50% of 58 duels -
29% of 7 situations -
Vertigo3
67% -
0.83 -
86.0 -
1.16-
56% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xREJVISIK plays

Across 157 matches xREJVISIK averages K/R 0.87, ADR 97.6 and a rating of 1.21. Biggest strength: Damage per round (ADR) at 97.6. That is better than 99% of players on level 8. On average 18.2 kills per match, 46% of them headshots. The strongest map is Nuke with a 73% win rate in 15 matches. In 83 of 157 matches the rating was 1.10 or higher (53%), in 39 it was below 0.90. In 157 matches with detailed stats: 44 4Ks and 5 aces. Best month by rating: October 2026 at 1.45. xREJVISIK loses the most ELO in match 1 of the day (−60 ELO, win rate 50%). Things go best in match 3 of the day (+26 ELO, win rate 65%). Last 30 days: 50 matches, win rate 62%, ELO balance +11.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.