xMagic

Germany
On FACEIT since 2014 224 matches tracked 69 matches in 30 days
ELO ▲ 29
2,225
30-day peak: 2,244
Rank EU
#130,375
Germany #3,417 in Germany
Last updated:

How does xMagic play?

Rating 1.36 (from 174 matches) K/R 0.94 ADR 99.7 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.36
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 174 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 37% good 1.10 to 1.29 24% normal 0.90 to 1.09 10% weak 0.75 to 0.89 8% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.34 K/D and so well above the average (1.03).

Headshot rate 37%−12 pp · Ø 49% better than 3%
AWP share of kills 15%+4 pp · Ø 11% better than 75%
K/D 1.34+0.31 · Ø 1.03 better than 98%
Pistol kills per match 3.8
Knife kills 1 in 224 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.3).

2K rounds 17.0%+3.6 pp · Ø 13.4% better than 98%
3K rounds 6.7%+2.6 pp · Ø 4.1% better than 98%
MVPs per match 3.4+1.1 · Ø 2.3 better than 99%
4Ks and aces 77x 4K, 11 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.3).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 6.6+2.3 · Ø 4.3 better than 93%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 82%
Deaths per round 70%−2 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, ADR +7.9, Win rate +16 pp
= Stayed the same
ELO at 2,225
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

1.04
AprMayJunJulAugSepOctNov

Best month: November 2026 with 1.04. Last 3 months: 0.97 (at the start 0.87). Well above the average (0.74).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −43 ELO
76 matches · 42% win rate
On Dust 2 −34 ELO
52 matches · 35% win rate
On Thursdays +66 ELO, win rate 32%

xMagic loses the most ELO in match 2 of the day: −43 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Highest rating in a match: 2.62 · Nuke
  3. Recorded match no. 100 · Cache
  4. Longest win streak: 10 wins in a row · Inferno

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno67
52% better than 49%
0.94 better than 96%
100.6 better than 97%
1.39 better than 98%
57% of 288 duels better than 69%
48% of 33 situations better than 68%
Nuke60
62% better than 73%
0.99 better than 98%
105.0 better than 99%
1.43 better than 98%
63% of 282 duels better than 95%
46% of 26 situations better than 66%
Dust 252
35% better than 8%
0.92 better than 97%
95.6 better than 96%
1.29 better than 97%
60% of 203 duels better than 90%
25% of 28 situations better than 16%
Cache22
41% -
0.91 -
98.8 -
1.31-
55% of 88 duels -
17% of 6 situations -
Vertigo12
50% -
0.90 -
91.9 -
1.29-
60% of 45 duels -
25% of 12 situations -
Ancient7
29% -
0.88 -
96.6 -
1.24-
61% of 28 duels -
0% of 1 situations -
Overpass4
25% -
0.81 -
92.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How xMagic plays

Across 224 matches xMagic averages K/R 0.94 and ADR 99.7; the rating across the 174 rated matches is 1.36. Biggest strength: Rating at 1.36, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 37%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 20.9 kills per match with 37% headshots. The strongest map is Nuke with a 62% win rate in 60 matches. In 132 of 174 matches the rating was 1.10 or higher (76%), in 25 it was below 0.90. In 170 matches with detailed stats: 77 4Ks and 11 aces. Best month by rating: November 2026 at 1.50. xMagic loses the most ELO in match 2 of the day (−43 ELO, win rate 42%). Things go best on Nuke (+33 ELO, win rate 62%). Match no. 3 of the day goes best: 57% win rate, +1 ELO. Improved over the last three months: K/R +0.10, ADR +7.9, Win rate +16 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: ELO at 2,225. Last 30 days: 69 matches, win rate 54%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.