xMT

Finland
On FACEIT since 2014 104 matches tracked 26 matches in 30 days
Last updated:

How does xMT play?

Rating 1.18 K/R 0.83 ADR 88.1 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 104 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 32% good 1.10 to 1.29 29% normal 0.90 to 1.09 14% weak 0.75 to 0.89 13% very weak below 0.75 10%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.23+0.20 · Ø 1.03 better than 93%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 89%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 81%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 15x 4K, 1 ace in 67 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.1 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 7.1+2.9 · Ø 4.2 better than 96%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 32%
Deaths per round 67%−5 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
ELO at 2,259
▼ Got worse
K/R −0.08, Rating −0.15, ADR −7.4, Win rate −6 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: August 2026 with 0.91. Last 3 months: 0.78 (at the start 0.86). Slightly above the average (0.74).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −24 ELO
21 matches · 62% win rate
In match 3 of the day −23 ELO
21 matches · 48% win rate
Between 18:00 and 24:00 −16 ELO, win rate 56%

xMT loses the most ELO on Nuke: −24 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Most kills in a match: 32 · Nuke
  3. Longest win streak: 6 wins in a row · Nuke
  4. Highest rating in a match: 2.36 · Nuke

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
63% better than 86%
0.79 better than 72%
85.6 better than 71%
1.13 better than 76%
49% of 94 duels better than 35%
44% of 9 situations better than 69%
Nuke21
62% better than 72%
0.87 better than 91%
93.4 better than 93%
1.25 better than 94%
58% of 73 duels better than 79%
64% of 14 situations better than 94%
Cache18
83% -
0.88 -
92.0 -
1.30-
64% of 47 duels -
69% of 13 situations -
Inferno18
56% better than 54%
0.77 better than 60%
81.0 better than 44%
1.09 better than 60%
61% of 54 duels better than 87%
44% of 9 situations better than 66%
Mirage10
40% -
0.84 -
90.2 -
1.14-
48% of 31 duels -
14% of 7 situations -
Vertigo4
75% -
0.93 -
96.7 -
1.34-
60% of 10 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xMT plays

Across 104 matches xMT averages K/R 0.83, ADR 88.1 and a rating of 1.18. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 45% headshots. The strongest map is Cache with a 83% win rate in 18 matches. In 66 of 104 matches the rating was 1.10 or higher (63%), in 23 it was below 0.90. In 67 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: August 2026 at 1.32. xMT loses the most ELO on Nuke (−24 ELO, win rate 62%). Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.08, Rating −0.15, ADR −7.4, Win rate −6 pp. Unchanged in recent months: ELO at 2,259. Last 30 days: 26 matches, win rate 62%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.