xM--
Name history of xM--
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does xM-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).
Compared with 2,115 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so just above the average (51%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.89 K/D and so clearly below the average (1.03).
Impact
Average2.1 MVPs per match and so clearly below the average (2.3).
Utility and deaths
Weakness27% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.98. Last 3 months: 0.65 (at the start 0.66). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.41. Last 3 months unchanged at 0.92. Well below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 94.6. Last 3 months: 69.9 (at the start 70.4). Well below the average (80.8).
Share of headshot kills
Best month: October 2026 with 51%. Last 3 months: 47% (at the start 48%). Slightly below the average (49%).
Matches won (win rate)
Best month: August 2026 with 70%. Last 3 months: 53% (at the start 47%). Clearly above the average (50%).
Best month: September 2026 with 1,839. Last 3 months: 2,011 (at the start 1,854).
Rounds with first kill
Best month: August 2026 with 16%.
1v1 clutches won
Best month: September 2026 with 60%.
Patterns
From the last 158 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
xM-- loses the most ELO on Mirage: −114 ELO, 35% win rate
Records and milestones
from recorded matches- Reached level 10 · Anubis
- Longest win streak: 7 wins in a row · Cache
- Highest rating in a match: 2.27 · Inferno
- Recorded match no. 100 · Vertigo
- Most kills in a match: 36 · Dust 2
Maps in detail
from the last 158 matchesCompared with players on the same level who have at least 15 matches on the map.
How xM-- plays
Across 158 matches xM-- averages K/R 0.65 and ADR 70.3; the rating across the 142 rated matches is 0.92. Most room to improve: Damage per round (ADR) at 70.3, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 48% headshots. The strongest map is Dust 2 with a 58% win rate in 50 matches. In 40 of 142 matches the rating was 1.10 or higher (28%), in 74 it was below 0.90. In 48 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: August 2026 at 1.41. xM-- loses the most ELO on Mirage (−114 ELO, win rate 35%). Things go best on Dust 2 (+22 ELO, win rate 58%). Match no. 1 of the day goes best: 54% win rate, −21 ELO. Improved over the last three months: Win rate +6 pp, ELO +157. Unchanged in recent months: K/R at 0.65, Rating at 0.92, ADR at 69.9, Headshots at 47%. Last 30 days: 16 matches, win rate 63%, net ELO −21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.