xM--

Russia
On FACEIT since 2023 158 matches tracked 16 matches in 30 days
Last updated:

How does xM-- play?

Rating 0.92 (from 142 matches) K/R 0.65 ADR 70.3 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 142 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 34%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 48%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 0.89−0.14 · Ø 1.03 better than 8%
Pistol kills per match 2.4
Knife kills 5 in 158 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 34%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 7x 4K, 1 ace in 48 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.4−1.9 · Ø 4.3 better than 8%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 47%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp, ELO +157
= Stayed the same
K/R at 0.65, Rating at 0.92, ADR at 69.9, Headshots at 47%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: August 2026 with 0.98. Last 3 months: 0.65 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −114 ELO
34 matches · 35% win rate
In match 2 of the day −58 ELO
29 matches · 41% win rate
On Sundays −39 ELO, win rate 39%

xM-- loses the most ELO on Mirage: −114 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Longest win streak: 7 wins in a row · Cache
  3. Highest rating in a match: 2.27 · Inferno
  4. Recorded match no. 100 · Vertigo
  5. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
58% better than 75%
0.64 better than 10%
70.5 better than 7%
0.91 better than 13%
47% of 205 duels better than 28%
50% of 22 situations better than 83%
Mirage34
35% better than 4%
0.58 better than 2%
61.4 better than 1%
0.85 better than 5%
38% of 135 duels better than 2%
58% of 12 situations better than 93%
Inferno21
48% better than 34%
0.77 better than 59%
83.8 better than 55%
1.07 better than 54%
63% of 91 duels better than 93%
31% of 13 situations better than 32%
Vertigo15
40% -
0.61 -
66.6 -
0.83-
48% of 56 duels -
60% of 10 situations -
Anubis14
50% -
0.60 -
62.2 -
0.83-
48% of 58 duels -
50% of 2 situations -
Overpass8
75% -
0.80 -
85.8 -
1.08-
47% of 34 duels -
25% of 4 situations -
Nuke7
14% -
0.56 -
63.4 -
0.73-
31% of 13 duels -
-
Ancient5
60% -
0.83 -
82.2 -
1.26-
73% of 15 duels -
50% of 4 situations -
Cache4
50% -
0.74 -
79.3 -
1.02-
58% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xM-- plays

Across 158 matches xM-- averages K/R 0.65 and ADR 70.3; the rating across the 142 rated matches is 0.92. Most room to improve: Damage per round (ADR) at 70.3, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 48% headshots. The strongest map is Dust 2 with a 58% win rate in 50 matches. In 40 of 142 matches the rating was 1.10 or higher (28%), in 74 it was below 0.90. In 48 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: August 2026 at 1.41. xM-- loses the most ELO on Mirage (−114 ELO, win rate 35%). Things go best on Dust 2 (+22 ELO, win rate 58%). Match no. 1 of the day goes best: 54% win rate, −21 ELO. Improved over the last three months: Win rate +6 pp, ELO +157. Unchanged in recent months: K/R at 0.65, Rating at 0.92, ADR at 69.9, Headshots at 47%. Last 30 days: 16 matches, win rate 63%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.