xLexzi_
Compared with 2,181 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (51%).
Clutch
Strength3.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.38 K/D and so well above the average (1.03).
Impact
StrengthExactly 2 kills in 16.2% of rounds and so well above the average (13.4%).
Utility and deaths
AverageDied in 60% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageOct to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.88. Last 3 months: 0.76 (at the start 0.88). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.29. Last 3 months: 1.16 (at the start 1.29). Well above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 91.1. Last 3 months: 78.9 (at the start 91.1). Just below the average (80.7).
Share of headshot kills
Best month: August 2026 with 46%. Last 3 months: 43% (at the start 46%). Well below the average (49%).
Matches won (win rate)
Best month: October 2026 with 89%. Last 3 months: 76% (at the start 52%). Well above the average (50%).
Best month: October 2026 with 1,943. Last 3 months: 2,087 (at the start 1,829).
Rounds with first kill
Best month: November 2026 with 10%. Last 3 months unchanged at 8%. Well below the average (10%).
1v1 clutches won
Best month: October 2026 with 71%. Last 3 months: 65% (at the start 37%). Well above the average (39%).
Patterns
Records and milestones
from recorded matches- Reached level 10 · Mirage
- Longest win streak: 8 wins in a row · Nuke
- Most kills in a match: 40 · Mirage
- Highest rating in a match: 2.18 · Mirage
Maps in detail
from the last 42 matchesCompared with players on the same level who have at least 15 matches on the map.
How xLexzi_ plays
Across 42 matches xLexzi_ averages K/R 0.82, ADR 85.4 and a rating of 1.23. Biggest strength: K/D at 1.38, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 44% headshots. In 28 of 42 matches the rating was 1.10 or higher (67%), in 3 it was below 0.90. In 42 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: August 2026 at 1.29. Improved over the last three months: Win rate +24 pp, ELO +258, Clutch 1v1 +28 pp. Got weaker: K/R −0.12, Rating −0.13, ADR −12.2, Headshots −3 pp. Unchanged in recent months: First kills at 8%. Last 30 days: 21 matches, win rate 76%, net ELO +27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.