xLemon

Austria
On FACEIT since 2017 166 matches tracked 63 matches in 30 days
Last updated:

How does xLemon play?

Rating 1.00 K/R 0.71 ADR 78.3 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 166 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

21% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (51%).

Headshot rate 36%−15 pp · Ø 51% better than 1%
AWP share of kills 31%+19 pp · Ø 12% better than 96%
K/D 1.02−0.03 · Ø 1.05 better than 36%
Pistol kills per match 2.9
Knife kills 1 in 166 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 34%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.3−0.1 · Ø 2.4 better than 40%
4Ks and aces 22x 4K, 1 ace in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (4.1).

Utility hit rate 44%+10 pp · Ø 34% better than 96%
Utility damage per round 7.2+3.1 · Ø 4.1 better than 97%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 54%
Deaths per round 70%−1 pp · Ø 71% better than 62%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.06, ELO +255
= Stayed the same
K/R at 0.72, ADR at 79.3, Win rate at 54%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months: 0.72 (at the start 0.70). Slightly below the average (0.75).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
20 matches · 40% win rate
On Ancient −9 ELO
37 matches · 51% win rate
On Wednesdays −68 ELO, win rate 42%

xLemon loses the most ELO on Mirage: −24 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Recorded match no. 100 · Cache
  3. Longest win streak: 7 wins in a row · Anubis
  4. Highest rating in a match: 2.54 · Mirage

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis40
43% better than 17%
0.64 better than 6%
70.5 better than 5%
0.90 better than 6%
50% of 213 duels better than 39%
53% of 17 situations better than 84%
Ancient37
51% better than 40%
0.64 better than 6%
73.5 better than 10%
0.87 better than 4%
47% of 164 duels better than 21%
38% of 21 situations right on the average
Dust 232
63% better than 85%
0.81 better than 76%
87.8 better than 77%
1.12 better than 70%
55% of 203 duels better than 68%
32% of 22 situations better than 32%
Inferno24
63% better than 72%
0.74 better than 37%
81.8 better than 39%
1.07 better than 42%
62% of 104 duels better than 88%
36% of 11 situations right on the average
Mirage20
40% better than 10%
0.74 better than 46%
80.4 better than 45%
1.07 better than 60%
43% of 92 duels better than 9%
36% of 14 situations better than 43%
Cache7
86% -
0.77 -
78.5 -
1.18-
63% of 40 duels -
67% of 3 situations -
Nuke6
67% -
0.77 -
84.2 -
1.11-
59% of 29 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xLemon plays

Across 166 matches xLemon averages K/R 0.71, ADR 78.3 and a rating of 1.00. Biggest strength: Utility damage per round at 7.2, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 36%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 36% headshots. The strongest map is Inferno with a 63% win rate in 24 matches. In 58 of 166 matches the rating was 1.10 or higher (35%), in 66 it was below 0.90. In 145 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: November 2026 at 1.18. xLemon loses the most ELO on Mirage (−24 ELO, win rate 40%). Things go best on Inferno (+8 ELO, win rate 63%). Match no. 2 of the day goes best: 61% win rate, −51 ELO. Improved over the last three months: Rating +0.06, ELO +255. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.72, ADR at 79.3, Win rate at 54%. Last 30 days: 63 matches, win rate 51%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.